Global Virtual Client Computing Market Report By Service Type (Virtual User Sessions (VUS), Terminal Services, Virtual Desktop Infrastructure), By Application (Public Utilities, IT & Telecom, Education, Manufacturing, Retail & E-commerce, Others) And By Regions - Industry Trends, Size, Share, Growth, Estimation and Forecast, 2020-2027

ID:VMR11216524
November 2021
Report Formats:
The global demand for Virtual Client Computing Market is presumed to reach the market size of nearly USD XX MN by 2027 from USD XX MN in 2020 with a CAGR of XX% under the study period 2021 - 2027.

Virtual client computing is a model that offers a desktop virtualization solution to overcome the drawbacks of the traditional distributed desktop environment. A client-based virtual machine is run on a client device after being managed centrally on a server. A continuous network connection is not required for the operation of a client-based virtual machine, even though the operating system is updated and backed up with the help of the server. By removing complications, increasing flexibility, and lowering costs, the virtual client computing approach reduces customers' labour effort and overall risk. Desktop virtualization, application virtualization, virtual user session virtualization, and user state virtualization are the four software technologies that make up virtual client computing technology.

Market Dynamics

The virtual client computing market is developing due to factors like the increased need for a more agile workforce, cheaper costs, increased desire for greater user productivity and happiness, simplified IT management, and improved information security. Client computing virtualization has a substantial effect on education technology since it enhances operational efficiency and educational benefits. It also lowers IT costs, improves security, makes student and administrative record-keeping easier, and gives students fast access to the most up-to-date online apps within the learning environment. This factor is expected to push the market forward. However, industry growth is hampered by cost control issues and the availability of alternatives to virtual client computing. 

The research report covers Porter’s Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry’s structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of virtual client computing. The growth and trends of virtual client computing industry provide a holistic approach to this study. 

Market Segmentation

This section of the virtual client computing market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities. 

By Service Type
  • Virtual User Sessions (Vus)
  • Terminal Services
  • Virtual Desktop Infrastructure

By Application
  • Public Utilities
  • It & Telecom
  • Education
  • Manufacturing
  • Retail & E-Commerce
  • Others

Regional Analysis

This section covers the regional outlook, which accentuates current and future demand for the Virtual Client Computing market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

Global Virtual Client Computing Market Share by Region (Representative Graph)

Global Virtual Client Computing Market Share


The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the virtual client computing market include itrix Systems, Inc., Dell Inc., Ericom Software Fujitsu, Hewlett Packard Enterprise, Hitachi Ltd., Microsoft Corporation, NEC Corporation, NComputing CO. LTD., Unidesk Corporation and VMware Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
 
METHODOLOGY:

This market research report has been produced by gathering information based on primary and secondary research. Secondary research has been done using various sources, including (but not limited to) Company Websites, Paid Data Sources, Technical Journals, Financial Reports, SEC Filings, and other different industry publications. Additionally, our team conducts extensive primary research with key industry participants to gather first-hand data. The data is then analyzed and validated by industry experts.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

1 . PREFACE
       1.1. Report Description
           1.1.1. Objective
           1.1.2. Target Audience
           1.1.3. Unique Selling Proposition (USP) & offerings
       1.2. Research Scope
       1.3. Research Methodology
           1.3.1. Market Research Process
           1.3.2. Market Research Methodology
 
2 . EXECUTIVE SUMMARY
       2.1. Highlights of Market
       2.2. Global Market Snapshot
 
3 . VIRTUAL CLIENT COMPUTING – INDUSTRY ANALYSIS
       3.1. Introduction - Market Dynamics
       3.2. Market Drivers
       3.3. Market Restraints
       3.4. Opportunities
       3.5. Industry Trends
       3.6. Porter’s Five Force Analysis
       3.7. Market Attractiveness Analysis
           3.7.1 By Service Type
           3.7.2 By Application
           3.7.3 By Region
 
4 . VALUE CHAIN ANALYSIS
       4.1. Value Chain Analysis
       4.2. Raw Material Analysis
           4.2.1. List of Raw Materials
           4.2.2. Raw Material Manufactures List
           4.2.3. Price Trend of Key Raw Materials
       4.3. List of Potential Buyers
       4.4. Marketing Channel
           4.4.1. Direct Marketing
           4.4.2. Indirect Marketing
           4.4.3. Marketing Channel Development Trend
 
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
       5.1. Impact Analysis of Covid-19 Outbreak
           5.1.1. Direct Impact on Production
           5.1.2. Supply Chain and Market Disruption
           5.1.3. Financial Impact on Firms and Financial Markets
       5.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
       5.3. Market: Pre V/S Post COVID-19
       5.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic
       5.5. COVID-19: Micro and Macro Factor Analysis
 
6 . GLOBAL VIRTUAL CLIENT COMPUTING MARKET ANALYSIS BY SERVICE TYPE
       6.1 Overview by Service Type
       6.2 Historical and Forecast Data
       6.3 Analysis by Service Type
       6.4 Virtual User Sessions (VUS) Market by Regions
       6.6 Terminal Services Market by Regions
       6.5 Virtual Desktop Infrastructure Market by Regions
 
7 . GLOBAL VIRTUAL CLIENT COMPUTING MARKET ANALYSIS BY APPLICATION
       7.1 Overview by Application
       7.2 Historical and Forecast Data
       7.3 Analysis by Application
       7.4 Public Utilities Market by Regions
       7.5 IT & Telecom Market by Regions
       7.6 Education Market by Regions
       7.7 Manufacturing Market by Regions
       7.8 Retail & E-commerce Market by Regions
       7.9 Others Market by Regions
 
8 . GLOBAL VIRTUAL CLIENT COMPUTING MARKET ANALYSIS BY GEOGRAPHY
       8.1. Regional Outlook
       8.2. Introduction
       8.3. North America
           8.3.1. Overview, Historic and Forecast Data
           8.3.2. North America By Segment
           8.3.3. North America By Country
           8.3.4. United State
           8.3.5. Canada
           8.3.6. Mexico
       8.4. Europe
           8.4.1. Overview, Historic and Forecast Data
           8.4.2. Europe by Segment
           8.4.3. Europe by Country
           8.4.4. United Kingdom
           8.4.5. France
           8.4.6. Germany
           8.4.7. Italy
           8.4.8. Russia
           8.4.9. Rest Of Europe
       8.5. Asia Pacific
           8.5.1. Overview, Historic and Forecast Data
           8.5.2. Asia Pacific by Segment
           8.5.3. Asia Pacific by Country
           8.5.4. China
           8.5.5. India
           8.5.6. Japan
           8.5.7. South Korea
           8.5.8. Australia
           8.5.9. Rest Of Asia Pacific
       8.6. Latin America
           8.6.1. Overview, Historic and Forecast Data
           8.6.2. Latin America by Segment
           8.6.3. Latin America by Country
           8.6.4. Brazil
           8.6.5. Argentina
           8.6.6. Peru
           8.6.7. Chile
           8.6.8. Rest of Latin America
       8.7. Middle East & Africa
           8.7.1. Overview, Historic and Forecast Data
           8.7.2. Middle East & Africa by Segment
           8.7.3. Middle East & Africa by Country
           8.7.4. Saudi Arabia
           8.7.5. UAE
           8.7.6. Israel
           8.7.7. South Africa
           8.7.8. Rest Of Middle East And Africa
 
9 . COMPETITIVE LANDSCAPE OF THE VIRTUAL CLIENT COMPUTING COMPANIES
       9.1. Virtual Client Computing Market Competition
       9.2. Partnership/Collaboration/Agreement
       9.3. Merger And Acquisitions
       9.4. New Product Launch
       9.5. Other Developments
 
10 . COMPANY PROFILES OF VIRTUAL CLIENT COMPUTING INDUSTRY
       10.1. Company Share Analysis
       10.2. Market Concentration Rate
       10.3. Itrix Systems Inc.
           10.3.1. Company Overview
           10.3.2. Financials
           10.3.3. Products
           10.3.4. Recent Developments
       10.4. Dell Inc.
           10.4.1. Company Overview
           10.4.2. Financials
           10.4.3. Products
           10.4.4. Recent Developments
       10.5. Ericom Software Fujitsu
           10.5.1. Company Overview
           10.5.2. Financials
           10.5.3. Products
           10.5.4. Recent Developments
       10.6. Hewlett Packard Enterprise
           10.6.1. Company Overview
           10.6.2. Financials
           10.6.3. Products
           10.6.4. Recent Developments
       10.7. Hitachi Ltd.
           10.7.1. Company Overview
           10.7.2. Financials
           10.7.3. Products
           10.7.4. Recent Developments
       10.8. Microsoft Corporation
           10.8.1. Company Overview
           10.8.2. Financials
           10.8.3. Products
           10.8.4. Recent Developments
       10.9. NEC Corporation
           10.9.1. Company Overview
           10.9.2. Financials
           10.9.3. Products
           10.9.4. Recent Developments
       10.10. NComputing Co. Ltd.
           10.10.1. Company Overview
           10.10.2. Financials
           10.10.3. Products
           10.10.4. Recent Developments
       10.11. Unidesk Corporation
           10.11.1. Company Overview
           10.11.2. Financials
           10.11.3. Products
           10.11.4. Recent Developments
       10.12. VMware Inc.
           10.12.1. Company Overview
           10.12.2. Financials
           10.12.3. Products
           10.12.4. Recent Developments
 
 *Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies
 
LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • COVID-19 Impact Analysis by Production, Import, Export and Demand
  • Pre V/S Post COVID-19
  • Estimated Impact Of The Coronavirus (Covid-19) Epidemic
  • COVID-19: Micro and Macro Factor Analysis
  • Analysis by Service Type  (USD MN)
  • Virtual User Sessions (VUS) Market by Geography (USD MN)
  • Terminal Services Market by Geography (USD MN)
  • Virtual Desktop Infrastructure Market by Geography (USD MN)
  • Analysis Market by Application  (USD MN)
  • Public Utilities Market by Geography (USD MN)
  • IT & Telecom Market by Geography (USD MN)
  • Education Market by Geography (USD MN)
  • Manufacturing Market by Geography (USD MN)
  • Retail & E-commerce Market by Geography (USD MN)
  • Others Market by Geography (USD MN)
  • Global Virtual Client Computing Market by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisiton
 
LIST OF FIGURES
 
  • Research Scope of Virtual Client Computing Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Client Computing Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Service Type
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Service Type  (USD MN)
  • Virtual User Sessions (VUS) Market by Geography (USD MN)
  • Terminal Services Market by Geography (USD MN)
  • Virtual Desktop Infrastructure Market by Geography (USD MN)
  • Global Market Analysis by Application  (USD MN)
  • Public Utilities Market by Geography (USD MN)
  • IT & Telecom Market by Geography (USD MN)
  • Education Market by Geography (USD MN)
  • Manufacturing Market by Geography (USD MN)
  • Retail & E-commerce Market by Geography (USD MN)
  • Others Market by Geography (USD MN)
  • Global Market by Revenue
  • North America Market by Revenue
  • Europe Market by Revenue
  • Asia Pacific Market by Revenue
  • Latin America Market by Revenue
  • Middle East & Africa Market by Revenue
  • Recent Development in Industry
  • Company Market Share Analysis, 2020
 
* Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

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Objectives of Study

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  • Volume or revenue forecast of the global market and its various sub-segments with respect to main geographies
  • Analyze and identify major market trends along with the factors driving or inhibiting the market growth
  • Study the company profiles of the major market players with their market share
  • Analyze competitive developments

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