The Global Video Streaming Market is segmented by Streaming Type (Live Video Streaming, Non-Linear Video Streaming), by Solution (Internet Protocol TV, Over-the-Top (OTT), Pay-TV), by Platform (Gaming Consoles, Laptops & Desktops, Smartphones & Tablets, Smart TV), by Service (Consulting, Managed Services, Training & Support), by Revenue Model (Advertising, Rental, Subscription), by Deployment Type (Cloud, On-Premises), by User (Enterprise (Corporate Communications, Knowledge Sharing & Collaborations, Marketing & Client Engagement, Training & Development), Consumer (Real-Time Entertainment, Web Browsing & Advertising, Gaming, Social Networking, E-Learning)).