The global demand for Subscription-Based Gaming Market is presumed to reach the market size of nearly USD 67.55 BN by 2028 from USD 27.16 BN in 2021 with a CAGR of 13.9% under the study period 2022 - 2028.
A subscription-based gaming is a gaming model which requires payment to play games. This gaming base has been monetized to generate revenue and engage people in the online gaming culture. It requires the users to subscribe and join the membership to access the games. The subscription fee is paid every month. Various games are available on these platforms, and they can be accessed on all the devices like smartphones, PCs, smart TVs, VR headsets, etc.
Market Dynamics
The growing advent of advanced technology in the gaming industry, like AI, AR, and the launch of 5G, has improved online gaming, resulting in an increasing subscribers-base that further drives the market growth of subscription-based gaming. Rapid smartphone use and internet penetration drive the subscription-based gaming market growth. The growing trend of gaming culture and the increasing number of gaming enthusiasts are propelling the market growth of subscription-based gaming further. Also, the growing popularity of cloud-based gaming and the rising number of SEMs in the gaming industry are anticipated to further fuel the market growth of subscription-based gaming. However, the challenges related to the constant upgradation of games, significant storage problems, and high cost may hamper the market growth of subscription-based gaming.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of subscription-based gaming. The growth and trends of subscription-based gaming industry provide a holistic approach to this study.
Market Segmentation
This section of the subscription-based gaming market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Device Type
- Smartphone
- Console
- PC
- Others
By Game Type
- Action
- Shooting
- Sports
- Adventure
- Fighting
- Role-Playing
- Racing
- Others
Regional Analysis
This section covers the regional outlook, which accentuates current and future demand for the Subscription-Based Gaming market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
Global Subscription-Based Gaming Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the subscription-based gaming market include Amazon Luna, Blacknut, Google LLC, Microsoft Corporation, NVIDIA Corporation, Shadow, Sony Group Corporation, Tencent, Ubitus K.K., Vortex. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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