The global demand for Online Entertainment Market is presumed to reach the valuation of nearly USD XX MN by 2028 from USD XX MN in 2021 with a CAGR of XX% under the study period of 2022-2028.
Online entertainment is a mixture of various entertaining formats such as music, live video streaming, video chatting, multi-player gaming, on-demand video streaming, and books that can be accessed easily over the internet. It is the fastest rising industry that is replacing traditional forms of entertainment. Some of the online entertainment platforms include YouTube, Netflix, Amazon, etc.
Market Dyanamics
The key factors that are fuelling the global online entertainment market include extensively increased smartphone penetration and usage of the internet. Smartphones are mainly used for social media communication, watching videos, chatting, listening to music, and playing games. Decreased internet charges have increased usage of the internet for a variety of purposes such as online entertainment. The growth of online entertainment is credited to advancement in smartphone technology. OTT or Over The Top service provides streaming entertainment media directly to the viewers on their smartphones or TVs via the internet. During the COVID-19 pandemic, OTT online entertainment is gaining big popularity as other traditional entertainment forms such as theatres or cinema halls are closed due to lockdown. The online entertainment market is expected to flourish owing to the increased preference for personal entertainment at home over going to crowded places such as theatres and malls to avoid transmission of the disease COVID-19.
The report covers Porter's Five Forces Model, Market Attractiveness Analysis and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level.
Additionally, these tools also give inclusive assessment of each segment in the global market of online entertainment.
Market Segmentation
This section of the online entertainment market report provides detailed data on the segments by analyzing them geographically, thereby assisting the strategist in identifying the target demographics for the respective product or service.
By Form
- Video
- Audio
- Games
- Internet Radio
- Others
By Revenue Model
- Subscription
- Advertisement
- Sponsorship
- Others
By Device
- Smartphones
- Smart TVs, Projectors, &Monitors
- Laptop, Desktops, & Tablets
- Others
Regional Analysis
This section covers regional segmentation which accentuates on current and future demand for Online Entertainment market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand for individual application segment across all the prominent regions.
Global Online Entertainment Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the online entertainment market include Amazon Web Services (AWS), Netflix, Inc., Google LLC, Facebook, Tencent Holdings Ltd, Sony Corp, King Digital Entertainment Ltd, Spotify Technology S.A., Rakuten, Inc., and CBS Corporation. This section includes a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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