Global Gaming Peripherals Market Report By Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, Others), By Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), By Technology (Wired, Wireless), By Distribution Channel (Online, Offline) And By Regions - Industry Trends, Size, Share, Growth, Estimation and Forecast, 2019-2026

ID:VMR11211931
April 2020
Report Formats:

The global demand for Gaming Peripherals Market is presumed to reach the valuation of nearly USD XXX MN by 2026 from USD XXX MN in 2019 with a CAGR of X.XX% under the study period of 2020 - 2026.
 
Gaming Peripherals are computer accessories used by a competitive gamer to have enhanced gaming experience. High-quality gaming accessories like a headset, controller, console, monitor, mouse, external hard drive, PC are available in the market to enhance the overall gaming experience. Consumers’ demand for immersive and realistic gaming experience has increased the need for superior gaming devices. These devices are specifically developed so that they can be easily customized and provide better ergonomics to the gamer. 
 
Market Dynamics
 
The gaming peripherals market will see a surge in growth in the coming years due to the growing popularity of e-sports, an increase in the number of gamers both hardcore and casual. Rise in the young working population along with an increase in per capita income, technological advancements like the introduction of AR, VR will catalyse the growth of this market. The key restraining factor for market growth is the higher cost of these peripherals.contradictoy theories about gaming having a negative impact on the mental health of gamers can hamper market growth.
 
The report covers Porter’s Five Forces Model, Market Attractiveness Analysis and Value Chain analysis. These tools help to get a clear picture of the industry’s structure and evaluate the competition attractiveness at a global level.
 
Additionally, these tools also give inclusive assessment of each application/product segment in the global market of gaming peripherals.
 
Market Segmentation
 
The entire gaming peripherals market has been sub-categorized into product type, gaming device type, technology, distribution channel. The report provides an analysis of these subsets with respect to the geographical segmentation. This research study will keep marketer informed and helps to identify the target demographics for a product or service.
 
By Product Type

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
 
By Gaming Device Type
  • PC (Desktop/Laptop)
  • Gaming  Consoles
 
By Technology
  • Wired
  • Wireless
 
By Distribution Channel
  • Online
  • Offline
 
Regional Analysis
 
This section covers regional segmentation which accentuates on current and future demand for gaming peripherals market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand for individual application segment across all the prominent regions.
 
Europe Gaming Peripherals Market By Revenue (USD MN)
 

 
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the gaming peripherals market include Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, yperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades. This section includes a holistic view of the competitive landscape that includes various strategic developments such as key mergers& acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
                                            
METHODOLOGY:
 
This market research report has been produced by gathering information on the basis of primary and secondary research. Secondary research has been done by using various sources which include (but not limited to) Company Websites, Paid Data Sources,  Technical Journals, Financial Reports, SEC Filings, and other different industry publications.
 
If specific information is required which is not currently within the scope of the report, it can be provided as a part of customization.

1 . PREFACE
       1.1. Report Description
           1.1.1. Objective
           1.1.2. Target Audience
           1.1.3. Unique Selling Proposition (USP) & offerings
       1.2. Research Scope
       1.3. Research Methodology
           1.3.1. Market Research Process
           1.3.2. Market Research Methodology
 
2 . EXECUTIVE SUMMARY
       2.1. Highlights of Gaming Peripherals Market
       2.2. Global Gaming Peripherals Market Snapshot
 
3 . GAMING PERIPHERALS – INDUSTRY ANALYSIS
       3.1. Introduction
       3.2. Market Drivers of Gaming Peripherals Market
       3.3. Market Restraints of Gaming Peripherals Market
       3.4. Opportunities of Gaming Peripherals Market
       3.5. Trends of Gaming Peripherals Market
       3.6. Porter’s Five Force Analysis of Gaming Peripherals Market
       3.7. Gaming Peripherals Market Attractiveness Analysis
           3.7.1 Market Attractive Analysis by Product Type
           3.7.2 Market Attractive Analysis by Gaming Device Type
           3.7.3 Market Attractive Analysis by Technology
           3.7.4 Market Attractive Analysis by Distribution Channel
           3.7.5 Market Attractive Analysis by Region
 
4 . VALUE CHAIN ANALYSIS
       4.1. Gaming Peripherals Value Chain Analysis
       4.2. Gaming Peripherals Raw Material Analysis
           4.2.1. List of Raw Materials
           4.2.2. Gaming Peripherals Raw Material Manufactures List
           4.2.3. Price Trend of Gaming Peripherals Key Raw Materials
       4.3. List of Potential Buyers
       4.4. Marketing Channel
           4.4.1. Direct Marketing
           4.4.2. Indirect Marketing
           4.4.3. Marketing Channel Development Trend
 
5 . GLOBAL GAMING PERIPHERALS MARKET ANALYSIS BY PRODUCT TYPE
       5.1 Overview by Product Type
       5.2 Global Gaming Peripherals Market Analysis by Product Type
       5.3 Market Analysis of Headsets by Regions
       5.4 Market Analysis of Keyboards by Regions
       5.5 Market Analysis of Joysticks by Regions
       5.6 Market Analysis of Mice by Regions
       5.7 Market Analysis of Gamepads by Regions
       5.8 Market Analysis of Others by Regions
 
6 . GLOBAL GAMING PERIPHERALS MARKET ANALYSIS BY GAMING DEVICE TYPE
       6.1 Overview by Gaming Device Type
       6.2 Global Gaming Peripherals Market Analysis by Gaming Device Type
       6.3 Market Analysis of PC (Desktop/Laptop) by Regions
       6.4 Market Analysis of Gaming  Consoles by Regions
 
7 . GLOBAL GAMING PERIPHERALS MARKET ANALYSIS BY TECHNOLOGY
       7.1 Overview by Technology
       7.2 Global Gaming Peripherals Market Analysis by Technology
       7.3 Market Analysis of Wired by Regions
       7.4 Market Analysis of Wireless by Regions
 
8 . GLOBAL GAMING PERIPHERALS MARKET ANALYSIS BY DISTRIBUTION CHANNEL
       8.1 Overview by Distribution Channel
       8.2 Global Gaming Peripherals Market Analysis by Distribution Channel
       8.3 Market Analysis of Online by Regions
       8.4 Market Analysis of Offline by Regions
 
9 . GLOBAL GAMING PERIPHERALS MARKET ANALYSIS BY GEOGRAPHY
       9.1. Regional Outlook
       9.2. Introduction
       9.3. North America
           9.3.1. Overview
           9.3.2. North America Gaming Peripherals Market Estimate by Country
           9.3.3. United State
           9.3.4. Rest of North America
       9.4. Europe
           9.4.1. Overview
           9.4.2. Europe Gaming Peripherals Market Estimate by Market Segment
           9.4.3. Europe Gaming Peripherals Market Estimate by Country
           9.4.4. United Kingdom
           9.4.5. France
           9.4.6. Germany
           9.4.7 Rest of Europe
       9.5. Asia Pacific
           9.5.1. Overview
           9.5.2. Asia Pacific Gaming Peripherals Market Estimate by Market Segment
           9.5.3. Asia Pacific Gaming Peripherals Market Estimate by Country
           9.5.4. China
           9.5.5. Japan
           9.5.6. India
           9.5.7. Rest of Asia Pacific
       9.6. Latin America
           9.6.1. Overview
           9.6.2. Latin America Gaming Peripherals Market Estimate by Market Segment
           9.6.3. Latin America Gaming Peripherals Market Estimate by Country
           9.6.4. Brazil
           9.6.5. Rest of Latin America
       9.7. Middle East & Africa
           9.7.1. Overview
           9.7.2. Middle East & Africa Gaming Peripherals Market Estimate by Market Segment
           9.7.3. Middle East & Africa Gaming Peripherals Market Estimate by Country
           9.7.4. Middle East
           9.7.5. Africa
 
10 COMPETITIVE LANDSCAPE OF THE GAMING PERIPHERALS COMPANIES
       10.1. Gaming Peripherals Market Competition
       10.2. Partnership/Collaboration/Agreement
       10.3. Merger And Acquisitions
       10.4. New Product Launch
       10.5. Other Developments
 
11 COMPANY PROFILES OF GAMING PERIPHERALS INDUSTRY
       11.1. Company Share Analysis
       11.2. Market Concentration Rate
       11.3. Alienware
           11.3.1. Company Overview
           11.3.2. Financials
           11.3.3. Products
           11.3.4. Recent Developments
       11.4. Logitech
           11.4.1. Company Overview
           11.4.2. Financials
           11.4.3. Products
           11.4.4. Recent Developments
       11.5. Razer
           11.5.1. Company Overview
           11.5.2. Financials
           11.5.3. Products
           11.5.4. Recent Developments
       11.6. Mad Catz
           11.6.1. Company Overview
           11.6.2. Financials
           11.6.3. Products
           11.6.4. Recent Developments
       11.7. Turtle Beach
           11.7.1. Company Overview
           11.7.2. Financials
           11.7.3. Products
           11.7.4. Recent Developments
       11.8. Corsair
           11.8.1. Company Overview
           11.8.2. Financials
           11.8.3. Products
           11.8.4. Recent Developments
       11.9. Cooler Master
           11.9.1. Company Overview
           11.9.2. Financials
           11.9.3. Products
           11.9.4. Recent Developments
       11.10. Sennheiser
           11.10.1. Company Overview
           11.10.2. Financials
           11.10.3. Products
           11.10.4. Recent Developments
       11.11. yperX
           11.11.1. Company Overview
           11.11.2. Financials
           11.11.3. Products
           11.11.4. Recent Developments
       11.12. SteelSeries
           11.12.1. Company Overview
           11.12.2. Financials
           11.12.3. Products
           11.12.4. Recent Developments
       11.13. Anker
           11.13.1. Company Overview
           11.13.2. Financials
           11.13.3. Products
           11.13.4. Recent Developments
       11.14. Roccat
           11.14.1. Company Overview
           11.14.2. Financials
           11.14.3. Products
           11.14.4. Recent Developments
       11.15. Reddragon
           11.15.1. Company Overview
           11.15.2. Financials
           11.15.3. Products
           11.15.4. Recent Developments
       11.16. Das
           11.16.1. Company Overview
           11.16.2. Financials
           11.16.3. Products
           11.16.4. Recent Developments
       11.17. Gamdias
           11.17.1. Company Overview
           11.17.2. Financials
           11.17.3. Products
           11.17.4. Recent Developments
       11.18. Sades
           11.18.1. Company Overview
           11.18.2. Financials
           11.18.3. Products
           11.18.4. Recent Developments
 
 *Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies
 
LIST OF TABLES

  • Global Gaming Peripherals Market Snapshot
  • Drivers of The Global Gaming Peripherals Market Impact Analysis
  • Restraints of The Global Gaming Peripherals Market Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Global Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Global Gaming Peripherals Market Analysis in Headsets by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Keyboards by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Joysticks by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Mice by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Gamepads by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Others by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Gaming Device Type (USD MN)
  • Global Gaming Peripherals Market Analysis in PC (Desktop/Laptop) by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Gaming  Consoles by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Technology (USD MN)
  • Global Gaming Peripherals Market Analysis in Wired by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Wireless by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Distribution Channel (USD MN)
  • Global Gaming Peripherals Market Analysis in Online by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Offline by Geography (USD MN)
  • Global Gaming Peripherals Market by Geography (USD MN)
  • North America Gaming Peripherals Market Analysis by Product Type (USD MN)
  • North America Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • North America Gaming Peripherals Market Estimate by Technology (USD MN)
  • North America Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • North America Gaming Peripherals Market Estimate by Country (USD MN)
  • United State Gaming Peripherals Market Analysis by Product Type (USD MN)
  • United State Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • United State Gaming Peripherals Market Analysis by Technology (USD MN)
  • United State Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Rest of North America Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Rest of North America Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Rest of North America Gaming Peripherals Market Estimate by Technology(USD MN)
  • Rest of North America Gaming Peripherals Market Estimate by Distribution Channel(USD MN)
  • Europe Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Europe Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Europe Gaming Peripherals Market Estimate by Technology (USD MN)
  • Europe Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Europe Gaming Peripherals Market Estimate by Country (USD MN)
  • United Kingdom Gaming Peripherals Market Analysis by Product Type (USD MN)
  • United Kingdom Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • United Kingdom Gaming Peripherals Market Estimate by Technology (USD MN)
  • United Kingdom Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • France Gaming Peripherals Market Analysis by Product Type (USD MN)
  • France Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • France Gaming Peripherals Market Estimate by Technology (USD MN)
  • France Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Germany Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Germany Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Germany Gaming Peripherals Market Estimate by Technology (USD MN)
  • Germany Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Rest of Europe Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Rest of Europe Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Rest of Europe Gaming Peripherals Market Estimate by Technology (USD MN)
  • Rest of Europe Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Asia Pacific Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Asia Pacific Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Asia Pacific Gaming Peripherals Market Estimate by Technology (USD MN)
  • Asia Pacific Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Asia Pacific Gaming Peripherals Market Estimate by Country (USD MN)
  • China Gaming Peripherals Market Analysis by Product Type (USD MN)
  • China Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • China Gaming Peripherals Market Estimate by Technology (USD MN)
  • China Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Japan Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Japan Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Japan Gaming Peripherals Market Estimate by Technology (USD MN)
  • Japan Gaming Peripherals Market Estimate by Distribution Channel(USD MN)
  • India Gaming Peripherals Market Analysis by Product Type (USD MN)
  • India Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • India Gaming Peripherals Market Estimate by Technology (USD MN)
  • India Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Rest of Asia Pacific Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Rest of Asia Pacific Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Rest of Asia Pacific Gaming Peripherals Market Estimate by Technology (USD MN)
  • Rest of Asia Pacific Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Latin America Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Latin America Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Latin America Gaming Peripherals Market Estimate by Technology (USD MN)
  • Latin America Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Latin America Gaming Peripherals Market Estimate by Country (USD MN)
  • Brazil Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Brazil Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Brazil Gaming Peripherals Market Estimate by Technology (USD MN)
  • Brazil Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Rest of Latin America Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Rest of Latin America Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Rest of Latin America Gaming Peripherals Market Estimate by Technology (USD MN)
  • Rest of Latin America Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Middle East & Africa Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Middle East & Africa Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Middle East & Africa Gaming Peripherals Market Estimate by Technology (USD MN)
  • Middle East & Africa Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Middle East & Africa Gaming Peripherals Market Estimate by Country (USD MN)
  • Middle East Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Middle East Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Middle East Gaming Peripherals Market Estimate by Technology (USD MN)
  • Middle East Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Africa Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Africa Gaming Peripherals Market Estimate by Gaming Device Type (USD MN)
  • Africa Gaming Peripherals Market Estimate by Technology (USD MN)
  • Africa Gaming Peripherals Market Estimate by Distribution Channel (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisiton
  • New Product Launch
  • Other Developments
  • Company Market Share Analysis, 2019
 
LIST OF FIGURES
 
  • Research Scope of Gaming Peripherals Report
  • Market Research Process
  • Market Research Methodology
  • Global Gaming Peripherals Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Product Type
  • Market Attractiveness Analysis by Gaming Device Type
  • Market Attractiveness Analysis by Technology
  • Market Attractiveness Analysis by Distribution Channel
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Gaming Peripherals Market Analysis by Product Type (USD MN)
  • Global Gaming Peripherals Market Analysis in Headsets by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Keyboards by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Joysticks by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Mice by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Gamepads by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Others by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Gaming Device Type (USD MN)
  • Global Gaming Peripherals Market Analysis in PC (Desktop/Laptop) by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Gaming  Consoles by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Technology (USD MN)
  • Global Gaming Peripherals Market Analysis in Wired by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Wireless by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis by Distribution Channel (USD MN)
  • Global Gaming Peripherals Market Analysis in Online by Geography (USD MN)
  • Global Gaming Peripherals Market Analysis in Offline by Geography (USD MN)
  • Latin America Gaming Peripherals Market by Revenue
  • Middle East & Africa Gaming Peripherals Market by Revenue
  • Recent Development in Gaming Peripherals Industry
  • Company Market Share Analysis, 2019
 
* Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

Objectives of Study

  • Define and measure the global market
  • Volume or revenue forecast of the global market and its various sub-segments with respect to main geographies
  • Analyze and identify major market trends along with the factors driving or inhibiting the market growth
  • Study the company profiles of the major market players with their market share
  • Analyze competitive developments

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