Global Game Engine Market Overview
The key driver impacting the game engine market is the expanding demand from industries like automotive, BFSI, and retail, where they are used for gamification. The proliferation of mobile gaming is estimated to boost demand for game engines in the forecast period. For instance, According to the Association for UK Interactive Entertainment (UKIE), around 21.8 billion mobile game applications were downloaded from Apple’s App Store and Google Play in Q1 of 2017 to 2018. It is increased by 15.3% from the findings of Q1 of 2016–2017 (UKIE 2018). Moreover, the growing popularity of Augmented Reality (AR) and Virtual Reality (VR) is also estimated to be a major determinant that adds growth to the market.
According to Value Market Research, the global game engine market size was valued at around USD 2150 million in 2020 and is estimated to grow at a CAGR of about 13.5% during the forecast period of 2021 to 2027.
The massive demand for game engines from the automotive sector to develop UI & UX design is predictable to improve market demand in the forecast period. Also, the Covid-19 lockdowns have enhanced user engagement with e-sports and video games. It is because gaming offered a distraction to users in the time of social distancing. Since the start of lockdowns, the gaming industry is witnessing huge playing time and sales of games. For instance, As per the World Economic Forum, in 2020 global video game market is predicted to be valued at $159 billion. It is equal to roughly three times music industry revenues ($57 billion in 2019) and about four times box office revenues ($43 billion in 2019). Asia-Pacific covered nearly 50% of the games market by value, followed by North America, which accounts for a quarter of revenue. However, the high cost of software for vendors may hamper the global game engine market in the long run. Also, the ever-changing demand of customers and rapidly changing technologies is negatively impacting the market.
The current industry trends, such as the expansion of the gaming industry with growth in mobile gaming applications available in the app store, are expected to provide beneficial market opportunities for the market players.
The game engine market is vast, with a large number of local and global players. The key leaders follow several strategies to improve their market position, such as mergers, acquisitions, expansions, product innovations, and extending product portfolio, to boost their market share globally. For instance, In March 2020, Unity Technologies had acquired Artomatix. It is an Ireland-based software company that utilizes AI and neural networks to rationalize 3D artistic workflows. The important players included in the report are Unity Technologies, Chukong Tech, Epic Games, Crytek, YoYo Games, Valve Corporation, The Game Creators, Idea Fabrik, Marmalade Tech, Leadwerks Software, Corona Labs (Organization), Amazon, Scirra, Sony, GameSalad, and, Silicon Studio Corp.
In this research report, the game engine market is segmented by type, application, and region.
Analysis by Type:
By type, the report is categorized into 2D game engines, 3D game engines, and 2.5D game engines. The 3D game engines dominate the type segment in 2019 with a maximum market share of 80%. It is due to the extensive usage of 3D type in games or role modeling, scenario modeling, 3D engine, and particle system. Moreover, 3D game engines allow game companies to reduce their cost, time, and workforce, as game developers can use the engine's functionalities, which are easily understandable, thus driving the 3D game engines segment in the forecast period.
Analysis by Applications:
By applications, the report is categorized into PC & console games, mobile games, TV games, training & simulation, and others. The PC & console game dominate the application segment in 2019 with a maximum market share of 50%. It is due to mounting demand for game engines across PC games applications due to the growing number of cloud-based games. Moreover, PC gamers have a broad range of gaming titles at their disposal. Thus, a considerable number of titles are developed for this platform, contributing to the PC & console game segment's growth in the forecast period.
Analysis by Region:
In the regional outlook of the global game engine market, the Asia Pacific region dominates with a maximum market share of 35% in 2020. China majorly drives the growth in this region as it is one of the primary developers of game engines globally. The growing usage of mobile games, together with the rising popularity of E-Sports, is estimated to enhance regional growth. Moreover, the high technological advancements and a large existing customer base present in the countries of this region contributes to the development of the game engine market across the Asia Pacific.
Market Segmentation covered in the Report:
- 2D game engines
- 3D game engines
- 2.5D game engines
- PC & Console Game
- Mobile Game
- TV Game
- Training & Simulation
- North America
- Asia Pacific
- Latin America
- Middle East and Africa
This market research report has been produced by gathering information on the basis of primary and secondary research. Secondary research has been done by using various sources which include (but not limited to) Company Websites, Paid Data Sources, Technical Journals, Financial Reports, SEC Filings, and other different industry publications.
If specific information is required which is not currently within the scope of the report, it can be provided as a part of customization.