The global demand for Game Engines Market is presumed to reach the valuation of nearly USD XXX MN by 2026 from USD XXX MN in 2019 with a CAGR of X.XX% under the study period of 2020 - 2026.
A game engine refers to the primary software of a video-game or computer game. The software is implemented to design and develop video games for mobile devices, consoles, and personal computers. Game designers employ 3D- or 2D-based game engine software to plan and code the game quickly. Distinct functions of game engines include sound, animation, scripting, AI, physics engine, collision detection, and memory management. A game engine is a tool for developing a game and having full control and command over the game and its settings. They also save a notable amount of time by offering several libraries, effects, present modules, and tools.
The thriving gaming industry globally is anticipated to drive the market growth. In addition to this, the rising penetration of mobile gaming applications is also expected to boost the market's growth. Moreover, growing app store spending by users is expected to drive the game engine market's growth. Further, improving infrastructures such as better broadband and Wi-Fi connection and technological advancement such as high-level graphics and upgraded computing power at more economical costs are a few of the factors expected to propel the market. On the other side, the high price of game engine software for vendors is expected to hamper the market.
The report covers Porter’s Five Forces Model, Market Attractiveness Analysis and Value Chain analysis. These tools help to get a clear picture of the industry’s structure and evaluate the competition attractiveness at a global level.
Additionally, these tools also give inclusive assessment of each application/product segment in the global market of game engines.
The entire game engines market has been sub-categorized into product type and end-user. The report provides an analysis of these subsets with respect to the geographical segmentation. This research study will keep marketer informed and helps to identify the target demographics for a product or service.
By Product Type
By End User
- 3D Game Engines
- 2.5D Game Engines
- 2D Game Engines
- PC Games
- Mobile Games
- TV Games
This section covers regional segmentation which accentuates on current and future demand for game engines market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand for individual application segment across all the prominent regions.
Europe Game Engines Market By Revenue (USD MN)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the game engines market include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp. This section includes a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
This market research report has been produced by gathering information on the basis of primary and secondary research. Secondary research has been done by using various sources which include (but not limited to) Company Websites, Paid Data Sources, Technical Journals, Financial Reports, SEC Filings, and other different industry publications.
If specific information is required which is not currently within the scope of the report, it can be provided as a part of customization.