The global demand for eSports Market is presumed to reach the valuation of nearly USD 20.49 BN by 2030 from USD 2.88 BN in 2022 with a CAGR of 27.8% under the study period of 2023- 2030.
The eSports is also termed as electronic sports. It is described as an organized video gaming events or tournaments that happen in the championship at the regional and international level, especially among professionals and amateur players. The platform for eSports includes PC and console. Additionally, sponsorship & advertising, eSports betting & fantasy site, prize pool, amateur & micro tournament, merchandising and ticket sale are some of the revenue sources of eSports.
Market Dynamics
The increasing popularity of video games globally is driving market growth. Growing awareness about eSports owing to technological advancements in electronic industry is again boosting the market growth. However, negative concepts causing loss such as gambling and betting are expected to hamper the market growth. Whereas, an increasing number of events with large prize pools are expected to create an opportunity over the forecast period.
The report covers Porter's Five Forces Model, Market Attractiveness Analysis and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level.
Additionally, these tools also give inclusive assessment of each application/product segment in the global market of eSports.
Market Segmentation
The entire eSports market has been sub-categorized into revenue source, platform, product and game. The report provides an analysis of these subsets with respect to the geographical segmentation. This research study will keep marketer informed and helps to identify the target demographics for a product or service.
By Revenue Source
- Sponsorship
- Advertising
- Merchandise & Tickets
- Publisher Fees
- Media Rights
Regional Analysis
This section covers regional segmentation which accentuates on current and future demand for eSports market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand for individual application segment across all the prominent regions.
Global eSports Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the eSports market include Activision Blizzard Inc., Valve Corporation, Tencent Holding Limited, Modern Times Group (MTG), Electronic Arts Inc. This section includes a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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