Market Research Report

Global Edutainment Market Report By Gaming Type (Interactive, Non-interactive, Explorative, Hybrid Combination), By Facility Size (5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., > 40,000 Sq. Ft.), By Revenue Source (Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, Others), By Visitor Demographics (Children (0-12 years), Teenager (13-18 years), Young adult (19-25 years), Adult (25+ years)) And By Regions - Industry Trends, Size, Share, Growth, Estimation and Forecast, 2021-2028

ID:VMR11217939
April 2022
Report Formats: Report Formats
The global demand for Edutainment Market is presumed to reach the market size of nearly USD XX MN by 2028 from USD XX MN in 2021 with a CAGR of XX% under the study period 2022 - 2028.

The phrase ""Edutainment"" is derived from the words ""entertainment"" and ""education."" Edutainment centers are locations that children and their parents visit during field excursions, such as zoos, aquariums, scientific centers, botanical gardens, and children's museums, and these sites combine instructional elements with entertainment or enjoyment. As a result, edutainment centers are where learning is accomplished through entertainment. People under the age of 25 are prone to use intelligent gadgets; therefore, edutainment is a blend of knowledge, technology is the tool for mining that massive supply of money, and data is the currency. 

Market Dynamics

The rise in investments by well-known players for edutainment centers is one of the primary reasons projected to propel the growth of the edutainment industry in the forecast period. Furthermore, the rise in disposable money will create additional opportunities for the edutainment business to flourish in the coming years. In addition, the adoption of advanced technology in the education sphere, such as the use of enhanced and virtual reality technology, is expected to slow the edutainment market's growth. On the other hand, the edutainment market's growth is expected to be hampered in the timeframe term due to design complications.

The research report covers Porter’s Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry’s structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of edutainment. The growth and trends of edutainment industry provide a holistic approach to this study. 

Market Segmentation

This section of the edutainment market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities. 

By Gaming Type
  • Interactive
  • Non-Interactive
  • Explorative
  • Hybrid Combination

By Facility Size
  • 5,001 To 10,000 Sq. Ft.
  • 10,001 To 20,000 Sq. Ft.
  • 20,001 To 40,000 Sq. Ft.
  • > 40,000 Sq. Ft.

By Revenue Source
  • Entry Fees & Tickets
  • Food & Beverages
  • Merchandising
  • Advertising
  • Others

By Visitor Demographics
  • Children (0-12 Years)
  • Teenager (13-18 Years)
  • Young Adult (19-25 Years)
  • Adult (25+ Years)

Regional Analysis

This section covers the regional outlook, which accentuates current and future demand for the Edutainment market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

Global Edutainment Market Share by Region (Representative Graph)

Global Edutainment Market Share
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the edutainment market include Kidzania, Legoland Discovery Center, Kindercity, Plabo, Pororo Parks, CurioCity, Totter's Otterville, Mattel Play! Town, Little Explorers, and Kidz Holding S.A.L. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

METHODOLOGY:

This market research report has been produced by gathering information based on primary and secondary research. Secondary research has been done using various sources, including (but not limited to) Company Websites, Paid Data Sources, Technical Journals, Financial Reports, SEC Filings, and other different industry publications. Additionally, our team conducts extensive primary research with key industry participants to gather first-hand data. The data is then analyzed and validated by industry experts.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

Frequently Asked Questions (FAQs) about this Report

1 . PREFACE
       1.1. Report Description
           1.1.1. Objective
           1.1.2. Target Audience
           1.1.3. Unique Selling Proposition (USP) & offerings
       1.2. Research Scope
       1.3. Research Methodology
           1.3.1. Market Research Process
           1.3.2. Market Research Methodology
 
2 . EXECUTIVE SUMMARY
       2.1. Highlights of Market
       2.2. Global Market Snapshot
 
3 . EDUTAINMENT – INDUSTRY ANALYSIS
       3.1. Introduction - Market Dynamics
       3.2. Market Drivers
       3.3. Market Restraints
       3.4. Opportunities
       3.5. Industry Trends
       3.6. Porter’s Five Force Analysis
       3.7. Market Attractiveness Analysis
           3.7.1 Market Attractiveness Analysis By Gaming Type
           3.7.2 Market Attractiveness Analysis By Facility Size
           3.7.3 Market Attractiveness Analysis By Revenue Source
           3.7.4 Market Attractiveness Analysis By Visitor Demographics
           3.7.5 Market Attractiveness Analysis By Region
 
4 . VALUE CHAIN ANALYSIS
       4.1. Value Chain Analysis
       4.2. Raw Material Analysis
           4.2.1. List of Raw Materials
           4.2.2. Raw Material Manufactures List
           4.2.3. Price Trend of Key Raw Materials
       4.3. List of Potential Buyers
       4.4. Marketing Channel
           4.4.1. Direct Marketing
           4.4.2. Indirect Marketing
           4.4.3. Marketing Channel Development Trend
 
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
       5.1. Impact Analysis of Covid-19 Outbreak
           5.1.1. Direct Impact on Production
           5.1.2. Supply Chain and Market Disruption
           5.1.3. Financial Impact on Firms and Financial Markets
       5.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
       5.3. Market: Pre V/S Post COVID-19
       5.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic 
       5.5. COVID-19: Micro and Macro Factor Analysis
 
6 . GLOBAL EDUTAINMENT MARKET ANALYSIS BY GAMING TYPE
       6.1 Overview by Gaming Type
       6.2 Historical and Forecast Data
       6.3 Analysis by Gaming Type
       6.4 Interactive Historic and Forecast Sales by Regions
       6.5 Non-interactive Historic and Forecast Sales by Regions
       6.6 Explorative Historic and Forecast Sales by Regions
       6.7 Hybrid Combination Historic and Forecast Sales by Regions
 
7 . GLOBAL EDUTAINMENT MARKET ANALYSIS BY FACILITY SIZE
       7.1 Overview by Facility Size
       7.2 Historical and Forecast Data
       7.3 Analysis by Facility Size
       7.4 5,001 To 10,000 Sq. Ft. Historic and Forecast Sales by Regions
       7.5 10,001 To 20,000 Sq. Ft. Historic and Forecast Sales by Regions
       7.6 20,001 To 40,000 Sq. Ft. Historic and Forecast Sales by Regions
       7.7 > 40,000 Sq. Ft. Historic and Forecast Sales by Regions
 
8 . GLOBAL EDUTAINMENT MARKET ANALYSIS BY REVENUE SOURCE
       8.1 Overview by Revenue Source
       8.2 Historical and Forecast Data
       8.3 Analysis by Revenue Source
       8.4 Entry Fees & Tickets Historic and Forecast Sales by Regions
       8.5 Food & Beverages Historic and Forecast Sales by Regions
       8.6 Merchandising Historic and Forecast Sales by Regions
       8.7 Advertising Historic and Forecast Sales by Regions
       8.8 Others Historic and Forecast Sales by Regions
 
9 . GLOBAL EDUTAINMENT MARKET ANALYSIS BY VISITOR DEMOGRAPHICS
       9.1 Overview by Visitor Demographics
       9.2 Historical and Forecast Data
       9.3 Analysis by Visitor Demographics
       9.4 Children (0-12 years) Historic and Forecast Sales by Regions
       9.5 Teenager (13-18 years) Historic and Forecast Sales by Regions
       9.6 Young Adult (19-25 years) Historic and Forecast Sales by Regions
       9.7 Adult (25+ years) Historic and Forecast Sales by Regions
 
10 . GLOBAL EDUTAINMENT MARKET ANALYSIS BY GEOGRAPHY
       10.1. Regional Outlook
       10.2. Introduction
       10.3. North America Sales Analysis
           10.3.1. Overview, Historic and Forecast Sales Analysis
           10.3.2. North America By Segment Sales Analysis
           10.3.3. North America By Country Sales Analysis
           10.3.4. United State Sales Analysis
           10.3.5. Canada Sales Analysis
           10.3.6. Mexico Sales Analysis
       10.4. Europe Sales Analysis
           10.4.1. Overview, Historic and Forecast Sales Analysis
           10.4.2. Europe by Segment Sales Analysis
           10.4.3. Europe by Country Sales Analysis
           10.4.4. United Kingdom Sales Analysis
           10.4.5. France Sales Analysis
           10.4.6. Germany Sales Analysis
           10.4.7. Italy Sales Analysis
           10.4.8. Russia Sales Analysis
           10.4.9. Rest Of Europe Sales Analysis
       10.5. Asia Pacific Sales Analysis
           10.5.1. Overview, Historic and Forecast Sales Analysis
           10.5.2. Asia Pacific by Segment Sales Analysis
           10.5.3. Asia Pacific by Country Sales Analysis
           10.5.4. China Sales Analysis
           10.5.5. India Sales Analysis
           10.5.6. Japan Sales Analysis
           10.5.7. South Korea Sales Analysis
           10.5.8. Australia Sales Analysis
           10.5.9. Rest Of Asia Pacific Sales Analysis
       10.6. Latin America Sales Analysis
           10.6.1. Overview, Historic and Forecast Sales Analysis
           10.6.2. Latin America by Segment Sales Analysis
           10.6.3. Latin America by Country Sales Analysis
           10.6.4. Brazil Sales Analysis
           10.6.5. Argentina Sales Analysis
           10.6.6. Peru Sales Analysis
           10.6.7. Chile Sales Analysis
           10.6.8. Rest of Latin America Sales Analysis
       10.7. Middle East & Africa Sales Analysis
           10.7.1. Overview, Historic and Forecast Sales Analysis
           10.7.2. Middle East & Africa by Segment Sales Analysis
           10.7.3. Middle East & Africa by Country Sales Analysis
           10.7.4. Saudi Arabia Sales Analysis
           10.7.5. UAE Sales Analysis
           10.7.6. Israel Sales Analysis
           10.7.7. South Africa Sales Analysis
           10.7.8. Rest Of Middle East And Africa Sales Analysis
 
11 . COMPETITIVE LANDSCAPE OF THE EDUTAINMENT COMPANIES
       11.1. Edutainment Market Competition
       11.2. Partnership/Collaboration/Agreement
       11.3. Merger And Acquisitions
       11.4. New Product Launch
       11.5. Other Developments
 
12 . COMPANY PROFILES OF EDUTAINMENT INDUSTRY
       12.1. Top Company Share Analysis
       12.2. Market Concentration Rate
       12.3. Kidzania
           12.3.1. Company Overview
           12.3.2. Company Revenue
           12.3.3. Products
           12.3.4. Recent Developments
       12.4. Legoland Discovery Center
           12.4.1. Company Overview
           12.4.2. Company Revenue
           12.4.3. Products
           12.4.4. Recent Developments
       12.5. Kindercity
           12.5.1. Company Overview
           12.5.2. Company Revenue
           12.5.3. Products
           12.5.4. Recent Developments
       12.6. Plabo
           12.6.1. Company Overview
           12.6.2. Company Revenue
           12.6.3. Products
           12.6.4. Recent Developments
       12.7. Pororo Parks
           12.7.1. Company Overview
           12.7.2. Company Revenue
           12.7.3. Products
           12.7.4. Recent Developments
       12.8. CurioCity
           12.8.1. Company Overview
           12.8.2. Company Revenue
           12.8.3. Products
           12.8.4. Recent Developments
       12.9. Totter's Otterville
           12.9.1. Company Overview
           12.9.2. Company Revenue
           12.9.3. Products
           12.9.4. Recent Developments
       12.10. Mattel Play! Town
           12.10.1. Company Overview
           12.10.2. Company Revenue
           12.10.3. Products
           12.10.4. Recent Developments
       12.11. Little Explorers
           12.11.1. Company Overview
           12.11.2. Company Revenue
           12.11.3. Products
           12.11.4. Recent Developments
       12.12. Kidz Holding S.A.L.
           12.12.1. Company Overview
           12.12.2. Company Revenue
           12.12.3. Products
           12.12.4. Recent Developments
 
 *Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

 LIST OF TABLES
 

  •  Market Snapshot
  •  Drivers : Impact Analysis
  •  Restraints : Impact Analysis
  •  List of Raw Material
  •  List of Raw Material Manufactures
  •  List of Potential Buyers
  •  COVID-19 Impact Analysis by Production, Import, Export and Demand
  •  Pre V/S Post COVID-19
  •  Estimated Impact Of The Coronavirus (Covid-19) Epidemic
  •  COVID-19: Micro and Macro Factor Analysis
  •  Analysis by Gaming Type (USD MN)
  •  Interactive Market Sales by Geography (USD MN)
  •  Non-interactive Market Sales by Geography (USD MN)
  •  Explorative Market Sales by Geography (USD MN)
  •  Hybrid Combination Market Sales by Geography (USD MN)
  •  Analysis Market by Facility Size (USD MN)
  •  5,001 To 10,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  10,001 To 20,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  20,001 To 40,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  > 40,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  Analysis by Revenue Source (USD MN)
  •  Entry Fees & Tickets Market Sales by Geography (USD MN)
  •  Food & Beverages Market Sales by Geography (USD MN)
  •  Merchandising Market Sales by Geography (USD MN)
  •  Advertising Market Sales by Geography (USD MN)
  •  Others Market Sales by Geography (USD MN)
  •  Analysis by Visitor Demographics (USD MN)
  •  Children (0-12 years) Market Sales by Geography (USD MN)
  •  Teenager (13-18 years) Market Sales by Geography (USD MN)
  •  Young Adult (19-25 years) Market Sales by Geography (USD MN)
  •  Adult (25+ years) Market Sales by Geography (USD MN)
  •  Global Edutainment Market Sales by Geography (USD MN)
  •  North America Market Analysis (USD MN)
  •  United State Market Analysis (USD MN)
  •  Canada Market Analysis (USD MN)
  •  Mexico Market Analysis (USD MN)
  •  Europe Market Analysis (USD MN)
  •  Europe Market Estimate by Country (USD MN)
  •  United Kingdom Market Analysis (USD MN)
  •  France Market Analysis (USD MN)
  •  Germany Market Analysis (USD MN)
  •  Italy Market Analysis (USD MN)
  •  Russia Market Analysis (USD MN)
  •  Spain Market Analysis (USD MN)
  •  Rest of Europe Market Analysis (USD MN)
  •  Asia Pacific Market Analysis (USD MN)
  •  China Market Analysis (USD MN)
  •  Japan Market Analysis (USD MN)
  •  India Market Analysis (USD MN)
  •  South Korea Market Analysis (USD MN)
  •  Australia Market Analysis (USD MN)
  •  Rest of Asia Pacific Market Analysis (USD MN)
  •  Latin America Market Analysis (USD MN)
  •  Brazil Market Analysis (USD MN)
  •  Argentina Market Analysis (USD MN)
  •  Peru Market Analysis (USD MN)
  •  Chile Market Analysis (USD MN)
  •  Rest of Latin America Market Analysis (USD MN)
  •  Middle East & Africa Market Analysis (USD MN)
  •  Saudi Arabia Market Analysis (USD MN)
  •  UAE Market Analysis (USD MN)
  •  Israel Market Analysis (USD MN)
  •  South Africa Market Analysis (USD MN)
  •  Rest of Middle East and Africa Market Analysis (USD MN)
  •  Partnership/Collaboration/Agreement
  •  Mergers And Acquisition
 
 LIST OF FIGURES
 
  •  Research Scope of Edutainment Report
  •  Market Research Process
  •  Market Research Methodology
  •  Global Edutainment Market Size, by Region (USD MN)
  •  Porters Five Forces Analysis
  •  Market Attractiveness Analysis by Gaming Type
  •  Market Attractiveness Analysis by Facility Size
  •  Market Attractiveness Analysis by Revenue Source
  •  Market Attractiveness Analysis by Visitor Demographics
  •  Market Attractiveness Analysis by Region
  •  Value Chain Analysis
  •  Global Market Analysis by Gaming Type (USD MN)
  •  Interactive Market Sales by Geography (USD MN)
  •  Non-interactive Market Sales by Geography (USD MN)
  •  Explorative Market Sales by Geography (USD MN)
  •  Hybrid Combination Market Sales by Geography (USD MN)
  •  Global Market Analysis by Facility Size (USD MN)
  •  5,001 To 10,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  10,001 To 20,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  20,001 To 40,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  > 40,000 Sq. Ft. Market Sales by Geography (USD MN)
  •  Global Market Analysis by Revenue Source (USD MN)
  •  Entry Fees & Tickets Market Sales by Geography (USD MN)
  •  Food & Beverages Market Sales by Geography (USD MN)
  •  Merchandising Market Sales by Geography (USD MN)
  •  Advertising Market Sales by Geography (USD MN)
  •  Others Market Sales by Geography (USD MN)
  •  Global Market Analysis by Visitor Demographics (USD MN)
  •  Children (0-12 years) Market Sales by Geography (USD MN)
  •  Teenager (13-18 years) Market Sales by Geography (USD MN)
  •  Young Adult (19-25 years) Market Sales by Geography (USD MN)
  •  Adult (25+ years) Market Sales by Geography (USD MN)
  •  Global Market by Revenue
  •  North America Market by Revenue
  •  Europe Market by Revenue
  •  Asia Pacific Market by Revenue
  •  Latin America Market by Revenue
  •  Middle East & Africa Market by Revenue
  •  Recent Development in Industry
  •  Top Company Share Analysis
 
 * Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

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  • Analyze competitive developments

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