The global demand for Digital Gaming Market is presumed to reach the valuation of nearly USD XX MN by 2028 from USD XX MN in 2021 with a CAGR of XX% during the period of 2022-2028.
Digital gaming is an interactive electronic device designed for entertainment. It includes software running on PCs, consoles, or portable devices. It consists of a practice that entertains an individual and provides pleasures derived from playful tinkering. In other words, it can also be defined as an interactive program for one or more players, meant to provide entertainment. Digital gaming offers various advantages for individuals, such as heightened memory, enhanced attention and concentration, learning boost, and builds competence and coordination.
Market Dynamics
Factors such as availability of reasonably good internet connection in most of the regions across the world, ease of using mobile phones, and the affordability of feature-rich smartphones drive the growth of the market. The growth was also attributed to players who are playing restricted and prefer free versions of games. Digital distribution now has become a dominant method of delivering content on mobile platforms such as iOS devices and Android phones. Digital gaming will continue to grow in popularity in the education field. Digital gaming has many qualities that align them with cognitive development theories such as situated cognition, interactional cognitive development, and schema theory. However, the threat of being addicted hinders the growth of the market.
The report covers Porter’s Five Forces Model, Market Attractiveness Analysis and Value Chain analysis. These tools help to get a clear picture of the industry’s structure and evaluate the competition attractiveness at a global level.
Additionally, these tools also give inclusive assessment of each application/product segment in the global market of digital gaming.
Market Segmentation
The entire digital gaming market has been sub-categorized into distribution channel, game subscription model, platform, audience and device. The report provides an analysis of these subsets with respect to the geographical segmentation. This research study will keep marketer informed and helps to identify the target demographics for a product or service.
By Distribution Channel
By Game Subscription Model
By Platform
- Flash
- IOS
- Android
- Social Network
By Audience
- Social Gamer
- Serious Gamers
- Core Gamers
By Device
Regional Analysis
This section covers regional segmentation which accentuates on current and future demand for digital gaming market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand for individual application segment across all the prominent regions.
Global Digital Gaming Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the digital gaming market include Activision Blizzard, Electronic Arts, Take Two Interactive, Ubisoft, Zynga, Tencent, GungHo Online, Nintendo, Sony Corporation, Microsoft Corporation. This section includes a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
METHODOLOGY:
This market research report has been produced by gathering information on the basis of primary and secondary research. Secondary research has been done by using various sources which include (but not limited to) Company Websites, Paid Data Sources, Technical Journals, Financial Reports, SEC Filings, and other different industry publications.
If specific information is required which is not currently within the scope of the report, it can be provided as a part of customization.