Global Connected Toys Market Report

Global Connected Toys Market Size, Share, Trends & Growth Analysis Report Segmented By Age Group (–5 years, 6–8 years, 9–12 years, Teenagers (13–19 years)), Interfacing Device, Technology, Distribution Channel, Type, Application, And Regions (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa), 2025-2033
ID:VMR11214896
May 2025
REPORT FORMATS: ELECTRONIC (PDF), MS EXCEL
Frequently Asked Questions (FAQs) about this Report
The Global Connected Toys Market size was valued at USD 16.93 Billion in 2024.
The Worldwide Connected Toys Market growth is estimated to grow around 21.81% from 2025 to 2033.
North America occupies the highest market share in the Global Connected Toys Market.
The global Connected Toys market is segmented By Age Group (0–5 years, 6–8 years, 9–12 years, Teenagers (13–19 years)), By Interfacing Device (Smartphones, Tablets, Consoles & PCs, Wearables), By Technology (Wi-Fi, Bluetooth, Radio Frequency Identification (RFID) or Near Field Communication (NFC), Artificial Intelligence (AI), Augmented Reality (AR) and Virtual Reality (VR)), By Distribution Channel (Online Retail, Offline Retail, Specialty Stores, Direct Sales), By Type (App-Connected Toys, Voice-Activated Toys, Screenless Connected Toys, Smart Toys with Wearable Integration, Robotics & Programmable Toys, Smart Action Figures and Dolls), By Application (Educational, Entertainment, Fitness and Health, Security and Monitoring) .
The leading players in the global Connected Toys market are Hasbro, Mattel, Sony Corporation, Sphero Inc., Spin Master, The LEGO Group, UBTECH Robotics Corp Ltd, VTech Electronics North America LLC, Wonder Workshop Inc., WowWee Group Limited.
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