Market Research Report

Computational Creativity Market Size, Share Analysis Report By Deployment (On-Premises And Cloud-Based), Operating System (Linux, macOS And Microsoft Windows) Application (Marketing And Web Designing, Product Designing, Music Composition, Photography & Videography And Automated Story Generation) And By Regions - Global Industry Trends, Growth, Estimation And Forecast, 2021-2028

ID:VMR11210715
April 2021
Report Formats: Electronic (PDF), MS EXCEL
As per this study the Global Computational Creativity Market was valued USD XX MN (by revenue) in 2021 and is anticipated to reach USD XX MN by 2028 with a CAGR of XX%.

Computational creativity is a study of designing software to enhance human creativity with the help of computer technology. Computer scientists and experts of psychology and neuroscience work together to explore the roots of creativity in humans and computer often with the help of artificial intelligence (AI). Computer creativity basically involves finding innovative ideas and thought processes in fields like art, literature, cuisine, architecture, engineering, and music.
 
Market Dynamics
 
The increasing automation of creative tasks is driving the demand of computer creativity. Growing technological advancements in the field of marketing and web designing, music and photography and videography is again accelerating the market growth. On the other hand, slow digitalization rate may affect the adoption of AI and machine learning negatively in the forecast period. Whereas, rising investments and funding in computational creativity startups and increasing usage of branding, advertising, and marketing campaigns are expected to create potential opportunity over the upcoming years.
 
This detailed market study is centered on the data obtained from multiple sources and is analyzed using numerous tools including porter’s five forces analysis, market attractiveness analysis and value chain analysis. These tools are employed to gain insights of the potential value of the market facilitating the business strategists with the latest growth opportunities. Additionally, these tools also provide a detailed analysis of each application/product segment in the global market of computational creativity.
 
Market Segmentation
 
The broad computational creativity market has been sub-grouped into deployment, operating system and application. The report studies these subsets with respect to the geographical segmentation. The strategists can gain a detailed insight and devise appropriate strategies to target specific market. This detail will lead to a focused approach leading to identification of better opportunities.
 
By Technology
  • Natural Language Processing (NLP)
  • Machine Learning And Deep Learning (ML And DL)
  • Computer Vision
 
By Components
  • Solutions (Software Tools, Platform)
  • Services (Professional Services, Managed Services)
 
By Application
  • Marketing And Web Designing
  • Product Designing
  • Music Composition
  • Photography And Videography
  • High-End Video Gaming Development
  • Automated Story Generation
  • Others (Training Simulation And R&D)
 
Regional Analysis
 
Furthermore, the report comprises of the geographical segmentation which mainly focuses on current and forecast demand for computational creativity in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The report further focuses on demand for individual application segments in all the regions.
 
Computational Creativity Market Size, Share Analysis Share by Region (Representative Graph)

Global Computational Creativity Market Share

The report also covers detailed competitive landscape including company profiles of key players operating in the global market. The key players in the computational creativity market include IBM, Google, Microsoft, Adobe, AWS, Autodesk, Jukedeck,  Humtap, Amper Music, Automated Creative, ScriptBook, B12, The Grid, Canva. An in-depth view of the competitive outlook includes future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other developments with information in terms of H.Q.
 
In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

1 . PREFACE
       1.1. Report Description
           1.1.1. Objective
           1.1.2. Target Audience
           1.1.3. Unique Selling Proposition (USP) & offerings
       1.2. Research Scope
       1.3. Research Methodology
           1.3.1. Market Research Process
           1.3.2. Market Research Methodology
 
2 . EXECUTIVE SUMMARY
       2.1. Highlights of Market
       2.2. Global Market Snapshot
 
3 . COMPUTATIONAL CREATIVITY – INDUSTRY ANALYSIS
       3.1. Introduction - Market Dynamics
       3.2. Market Drivers
       3.3. Market Restraints
       3.4. Opportunities
       3.5. Industry Trends
       3.6. Porter’s Five Force Analysis
       3.7. Market Attractiveness Analysis
           3.7.1 Market Attractiveness Analysis By Technology
           3.7.2 Market Attractiveness Analysis By Components
           3.7.3 Market Attractiveness Analysis By Application
           3.7.4 Market Attractiveness Analysis By Region
 
4 . VALUE CHAIN ANALYSIS
       4.1. Value Chain Analysis
       4.2. Raw Material Analysis
           4.2.1. List of Raw Materials
           4.2.2. Raw Material Manufactures List
           4.2.3. Price Trend of Key Raw Materials
       4.3. List of Potential Buyers
       4.4. Marketing Channel
           4.4.1. Direct Marketing
           4.4.2. Indirect Marketing
           4.4.3. Marketing Channel Development Trend
 
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
       5.1. Impact Analysis of Covid-19 Outbreak
           5.1.1. Direct Impact on Production
           5.1.2. Supply Chain and Market Disruption
           5.1.3. Financial Impact on Firms and Financial Markets
       5.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
       5.3. Market: Pre V/S Post COVID-19
       5.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic 
       5.5. COVID-19: Micro and Macro Factor Analysis
 
6 . GLOBAL COMPUTATIONAL CREATIVITY MARKET ANALYSIS BY TECHNOLOGY
       6.1 Overview by Technology
       6.2 Historical and Forecast Data
       6.3 Analysis by Technology
       6.4 Natural Language Processing (NLP) Historic and Forecast Sales by Regions
       6.5 Machine Learning And Deep Learning (ML And DL) Historic and Forecast Sales by Regions
       6.6 Computer Vision Historic and Forecast Sales by Regions
 
7 . GLOBAL COMPUTATIONAL CREATIVITY MARKET ANALYSIS BY COMPONENTS
       7.1 Overview by Components
       7.2 Historical and Forecast Data
       7.3 Analysis by Components
       7.4 Solutions (Software Tools, Platform) Historic and Forecast Sales by Regions
       7.5 Services (Professional Services, Managed Services) Historic and Forecast Sales by Regions
 
8 . GLOBAL COMPUTATIONAL CREATIVITY MARKET SALES ANALYSIS BY APPLICATION
       8.1 Overview by Application
       8.2 Historical and Forecast Data
       8.3 Analysis by Application
       8.4 Marketing And Web Designing Historic and Forecast Sales by Regions
       8.5 Product Designing Historic and Forecast Sales by Regions
       8.6 Music Composition Historic and Forecast Sales by Regions
       8.7 Photography And Videography Historic and Forecast Sales by Regions
       8.8 High-End Video Gaming Development Historic and Forecast Sales by Regions
       8.9 Automated Story Generation Historic and Forecast Sales by Regions
       8.10. Others (Training Simulation And R&D) Historic and Forecast Sales by Regions
 
9 . GLOBAL COMPUTATIONAL CREATIVITY MARKET SALES ANALYSIS BY GEOGRAPHY
       9.1. Regional Outlook Sales Analysis
       9.2. Introduction Sales Analysis
       9.3. North America Sales Analysis
           9.3.1. Overview, Historic and Forecast Sales Analysis
           9.3.2. North America By Segment Sales Analysis
           9.3.3. North America By Country Sales Analysis
           9.3.4. United State Sales Analysis
           9.3.5. Canada Sales Analysis
           9.3.6. Mexico Sales Analysis
       9.4. Europe Sales Analysis
           9.4.1. Overview, Historic and Forecast Sales Analysis
           9.4.2. Europe by Segment Sales Analysis
           9.4.3. Europe by Country Sales Analysis
           9.4.4. United Kingdom Sales Analysis
           9.4.5. France Sales Analysis
           9.4.6. Germany Sales Analysis
           9.4.7. Italy Sales Analysis
           9.4.8. Russia Sales Analysis
           9.4.9. Rest Of Europe Sales Analysis
       9.5. Asia Pacific Sales Analysis
           9.5.1. Overview, Historic and Forecast Sales Analysis
           9.5.2. Asia Pacific by Segment Sales Analysis
           9.5.3. Asia Pacific by Country Sales Analysis
           9.5.4. China Sales Analysis
           9.5.5. India Sales Analysis
           9.5.6. Japan Sales Analysis
           9.5.7. South Korea Sales Analysis
           9.5.8. Australia Sales Analysis
           9.5.9. Rest Of Asia Pacific Sales Analysis
       9.6. Latin America Sales Analysis
           9.6.1. Overview, Historic and Forecast Sales Analysis
           9.6.2. Latin America by Segment Sales Analysis
           9.6.3. Latin America by Country Sales Analysis
           9.6.4. Brazil Sales Analysis
           9.6.5. Argentina Sales Analysis
           9.6.6. Peru Sales Analysis
           9.6.7. Chile Sales Analysis
           9.6.8. Rest of Latin America Sales Analysis
       9.7. Middle East & Africa Sales Analysis
           9.7.1. Overview, Historic and Forecast Sales Analysis
           9.7.2. Middle East & Africa by Segment Sales Analysis
           9.7.3. Middle East & Africa by Country Sales Analysis
           9.7.4. Saudi Arabia Sales Analysis
           9.7.5. UAE Sales Analysis
           9.7.6. Israel Sales Analysis
           9.7.7. South Africa Sales Analysis
           9.7.8. Rest Of Middle East And Africa Sales Analysis
 
10 . COMPETITIVE LANDSCAPE OF THE COMPUTATIONAL CREATIVITY COMPANIES
       10.1. Computational Creativity Market Competition
       10.2. Partnership/Collaboration/Agreement
       10.3. Merger And Acquisitions
       10.4. New Product Launch
       10.5. Other Developments
 
11 . COMPANY PROFILES OF COMPUTATIONAL CREATIVITY INDUSTRY
       11.1. Top 10  Company Share Analysis
       11.2. Market Concentration Rate
       11.3. IBM
           11.3.1. Company Overview
           11.3.2. Company Revenue
           11.3.3. Products
           11.3.4. Recent Developments
       11.4. Google
           11.4.1. Company Overview
           11.4.2. Company Revenue
           11.4.3. Products
           11.4.4. Recent Developments
       11.5. Microsoft
           11.5.1. Company Overview
           11.5.2. Company Revenue
           11.5.3. Products
           11.5.4. Recent Developments
       11.6. Adobe
           11.6.1. Company Overview
           11.6.2. Company Revenue
           11.6.3. Products
           11.6.4. Recent Developments
       11.7. AWS
           11.7.1. Company Overview
           11.7.2. Company Revenue
           11.7.3. Products
           11.7.4. Recent Developments
       11.8. Autodesk
           11.8.1. Company Overview
           11.8.2. Company Revenue
           11.8.3. Products
           11.8.4. Recent Developments
       11.9. Jukedeck
           11.9.1. Company Overview
           11.9.2. Company Revenue
           11.9.3. Products
           11.9.4. Recent Developments
       11.10. Humtap
           11.10.1. Company Overview
           11.10.2. Company Revenue
           11.10.3. Products
           11.10.4. Recent Developments
       11.11. Amper Music
           11.11.1. Company Overview
           11.11.2. Company Revenue
           11.11.3. Products
           11.11.4. Recent Developments
       11.12. Automated Creative
           11.12.1. Company Overview
           11.12.2. Company Revenue
           11.12.3. Products
           11.12.4. Recent Developments
       11.13. ScriptBook
           11.13.1. Company Overview
           11.13.2. Company Revenue
           11.13.3. Products
           11.13.4. Recent Developments
       11.14. B12
           11.14.1. Company Overview
           11.14.2. Company Revenue
           11.14.3. Products
           11.14.4. Recent Developments
       11.15. The Grid
           11.15.1. Company Overview
           11.15.2. Company Revenue
           11.15.3. Products
           11.15.4. Recent Developments
       11.16. Canva
           11.16.1. Company Overview
           11.16.2. Company Revenue
           11.16.3. Products
           11.16.4. Recent Developments
 
 *Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies
 
LIST OF TABLES
 

  •  Market Snapshot
  •  Drivers : Impact Analysis
  •  Restraints : Impact Analysis
  •  List of Raw Material
  •  List of Raw Material Manufactures
  •  List of Potential Buyers
  •  COVID-19 Impact Analysis by Production, Import, Export and Demand
  •  Pre V/S Post COVID-19
  •  Estimated Impact Of The Coronavirus (Covid-19) Epidemic
  •  COVID-19: Micro and Macro Factor Analysis
  •  Analysis by Technology (USD MN)
  •  Natural Language Processing (NLP) Market Sales by Geography (USD MN)
  •  Machine Learning And Deep Learning (ML And DL) Market Sales by Geography (USD MN)
  •  Computer Vision Market Sales by Geography (USD MN)
  •  Analysis Market by Components (USD MN)
  •  Solutions (Software Tools, Platform) Market Sales by Geography (USD MN)
  •  Services (Professional Services, Managed Services) Market Sales by Geography (USD MN)
  •  Analysis by Application (USD MN)
  •  Marketing And Web Designing Market Sales by Geography (USD MN)
  •  Product Designing Market Sales by Geography (USD MN)
  •  Music Composition Market Sales by Geography (USD MN)
  •  Photography And Videography Market Sales by Geography (USD MN)
  •  High-End Video Gaming Development Market Sales by Geography (USD MN)
  •  Automated Story Generation Market Sales by Geography (USD MN)
  •  Others (Training Simulation And R&D) Market Sales by Geography (USD MN)
  •  Global Computational Creativity Market Sales by Geography (USD MN)
  •  North America Market Analysis (USD MN)
  •  United State Market Analysis (USD MN)
  •  Canada Market Analysis (USD MN)
  •  Mexico Market Analysis (USD MN)
  •  Europe Market Analysis (USD MN)
  •  Europe Market Estimate by Country (USD MN)
  •  United Kingdom Market Analysis (USD MN)
  •  France Market Analysis (USD MN)
  •  Germany Market Analysis (USD MN)
  •  Italy Market Analysis (USD MN)
  •  Russia Market Analysis (USD MN)
  •  Spain Market Analysis (USD MN)
  •  Rest of Europe Market Analysis (USD MN)
  •  Asia Pacific Market Analysis (USD MN)
  •  China Market Analysis (USD MN)
  •  Japan Market Analysis (USD MN)
  •  India Market Analysis (USD MN)
  •  South Korea Market Analysis (USD MN)
  •  Australia Market Analysis (USD MN)
  •  Rest of Asia Pacific Market Analysis (USD MN)
  •  Latin America Market Analysis (USD MN)
  •  Brazil Market Analysis (USD MN)
  •  Argentina Market Analysis (USD MN)
  •  Peru Market Analysis (USD MN)
  •  Chile Market Analysis (USD MN)
  •  Rest of Latin America Market Analysis (USD MN)
  •  Middle East & Africa Market Analysis (USD MN)
  •  Saudi Arabia Market Analysis (USD MN)
  •  UAE Market Analysis (USD MN)
  •  Israel Market Analysis (USD MN)
  •  South Africa Market Analysis (USD MN)
  •  Rest of Middle East and Africa Market Analysis (USD MN)
  •  Partnership/Collaboration/Agreement
  •  Mergers And Acquisition
 
 LIST OF FIGURES
 
  •  Research Scope of Computational Creativity Report
  •  Market Research Process
  •  Market Research Methodology
  •  Global Computational Creativity Market Size, by Region (USD MN)
  •  Porters Five Forces Analysis
  •  Market Attractiveness Analysis by Technology
  •  Market Attractiveness Analysis by Components
  •  Market Attractiveness Analysis by Application
  •  Market Attractiveness Analysis by Region
  •  Value Chain Analysis
  •  Global Market Analysis by Technology (USD MN)
  •  Natural Language Processing (NLP) Market Sales by Geography (USD MN)
  •  Machine Learning And Deep Learning (ML And DL) Market Sales by Geography (USD MN)
  •  Computer Vision Market Sales by Geography (USD MN)
  •  Global Market Analysis by Components (USD MN)
  •  Solutions (Software Tools, Platform) Market Sales by Geography (USD MN)
  •  Services (Professional Services, Managed Services) Market Sales by Geography (USD MN)
  •  Global Market Analysis by Application (USD MN)
  •  Marketing And Web Designing Market Sales by Geography (USD MN)
  •  Product Designing Market Sales by Geography (USD MN)
  •  Music Composition Market Sales by Geography (USD MN)
  •  Photography And Videography Market Sales by Geography (USD MN)
  •  High-End Video Gaming Development Market Sales by Geography (USD MN)
  •  Automated Story Generation Market Sales by Geography (USD MN)
  •  Others (Training Simulation And R&D) Market Sales by Geography (USD MN)
  •  Global Market by Revenue
  •  North America Market by Revenue
  •  Europe Market by Revenue
  •  Asia Pacific Market by Revenue
  •  Latin America Market by Revenue
  •  Middle East & Africa Market by Revenue
  •  Recent Development in Industry
  •  Top Company Share Analysis
 
 * Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

Buy Chapters or Sections

Avail customized purchase options to meet your exact research needs:

  • Buy sections of this report
  • Buy country level reports
  • Request for historical data
  • Request discounts available for Start-Ups & Universities

Objectives of Study

  • Define and measure the global market
  • Volume or revenue forecast of the global market and its various sub-segments with respect to main geographies
  • Analyze and identify major market trends along with the factors driving or inhibiting the market growth
  • Study the company profiles of the major market players with their market share
  • Analyze competitive developments

Why Choose Us

Client First Policy
Excellent Quality
After Sales Support
24/7 Email Support

Clients

Testimonials