Global Cloud Gaming Market Report By Offering (Infrastructure, Gaming Platform Service), By Device Type (Smart Phones, Tablets, Gaming Consoles, PC And Laptop, Smart TV, HMD), By Solution (Video Streaming, File Streaming) And By Regions - Industry Trends, Size, Share, Growth, Estimation and Forecast, 2022-2030
The global demand for Cloud Gaming Market is presumed to reach the market size of nearly USD XX MN by 2028 from USD XX MN in 2021 with a CAGR of XX% under the study period 2022 - 2028.
Cloud gaming is basically playing online video games on remote servers in data centres. It runs video games on remote servers and streams them directly to a user's device. It is also known as gaming on demand or gaming-as-a-service. It can be used on different computing devices, including smartphones and tablets, digital media players or a proprietary thin client-like device. The main requirements for cloud gaming include data centres and server farms for running the games and high-bandwidth internet connections with low latency for delivering the streams to users. It provides users access to multiple games and reduces the overall cost.
The key factor driving the demand for the cloud gaming market is the increasingly digital environment and rising use of smartphones. The independent operation mode of the system and cost-effectiveness compared with other conventional gaming consoles are contributing to the growth of the cloud gaming market. Network providers are investing in mobile gaming to provide better experiences through high-performance connectivity. Constant update and maintenance of a backup, reduction of data storage and ease of accessibility to the users is expanding the growth of this market. Continuous advancement in cloud gaming networks and enhanced privacy are anticipated to boost the development of this market over the forecast period. However, higher latency and responsiveness Issues can hinder the growth of this market.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of cloud gaming. The growth and trends of cloud gaming industry provide a holistic approach to this study.
This section of the cloud gaming market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
Gaming Platform Service
By Device Type
PC And Laptop
This section covers the regional outlook, which accentuates current and future demand for the Cloud Gaming market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
Global Cloud Gaming Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the cloud gaming market include NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China). This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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1 . PREFACE
1.1. Report Description
1.1.2. Target Audience
1.1.3. Unique Selling Proposition (USP) & offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Market Research Process
1.3.2. Market Research Methodology
2 . EXECUTIVE SUMMARY
2.1. Highlights of Market
2.2. Global Market Snapshot
3 . CLOUD GAMING – INDUSTRY ANALYSIS
3.1. Introduction - Market Dynamics
3.2. Market Drivers
3.3. Market Restraints
3.5. Industry Trends
3.6. Porter's Five Force Analysis
3.7. Market Attractiveness Analysis
3.7.1 Market Attractiveness Analysis By Offering
3.7.2 Market Attractiveness Analysis By Device Type
3.7.3 Market Attractiveness Analysis By Solution
3.7.4 Market Attractiveness Analysis By Region
4 . VALUE CHAIN ANALYSIS
4.1. Value Chain Analysis
4.2. Raw Material Analysis
4.2.1. List of Raw Materials
4.2.2. Raw Material Manufactures List
4.2.3. Price Trend of Key Raw Materials
4.3. List of Potential Buyers
4.4. Marketing Channel
4.4.1. Direct Marketing
4.4.2. Indirect Marketing
4.4.3. Marketing Channel Development Trend
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
5.1. Impact Analysis of Covid-19 Outbreak
5.1.1. Direct Impact on Production
5.1.2. Supply Chain and Market Disruption
5.1.3. Financial Impact on Firms and Financial Markets
5.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
5.3. Market: Pre V/S Post COVID-19
5.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic
5.5. COVID-19: Micro and Macro Factor Analysis
6 . GLOBAL CLOUD GAMING MARKET ANALYSIS BY OFFERING
6.1 Overview by Offering
6.2 Historical and Forecast Data
Frequently Asked Questions (FAQs) about this Report
The global cloud gaming market size is expected to be valued USD 0.79 BN in 2021.
The worldwide cloud gaming market growth is estimated to grow by around 46.8% from 2023 to 2028.
Asia-Pacific occupies the highest market share in the global cloud gaming market.
The global cloud gaming market is segmented by Offering (Infrastructure, Gaming Platform Service), by Device Type (Smart Phones, Tablets, Gaming Consoles, PC And Laptop, Smart TV, HMD), by Solution (Video Streaming, File Streaming).
The leading players in the global cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).