Global Board Games Market Report By Product Type (Tabletop Games, Card & Dice Games, Collectible Card Games, Miniature Games And RPG Games), Theme Type (Strategy & War Games, Educational Games, Fantasy Games, Sport Games And Others), Distribution Channel (Retail, Specialty Store, Mass Market Players, Other Stores And Online) And By Regions - Industry Trends, Size, Share, Growth, Estimation And Forecast, 2018-2025
ID:VMR11210332
January 2019
Report Formats:

As per this study the Global Board Games Market was valued USD 4.6 BN (by revenue) in 2018 and is anticipated to reach USD 16.3 BN by 2025 with a CAGR of 20%.
 
Board games refer to games played by moving small objects, pieces and counter parts on the board or tabletop. These include the games that require skills and strategy to play such as cards, dice games, chess, backgammon, etc. Especially kids, juvenile and young population, play these games for recreational and learning purpose. Such games enhances team building skills, problem-solving skills and facilitates active learning.
 
Market Dynamics
 
Rising popularity of board games owing to increasing number of games café and bars across the globe is driving the market growth. Increasing count of teenagers, juvenile and adults interested towards strategy-oriented games is again fueling the market growth. In addition to this, growing trends of kindergarten activities and implementation of such activities in various education institution across the global are likely to increase the demand of the product. However, ongoing trend of online games is expected to hamper the market demand.
 
This detailed market study is centered on the data obtained from multiple sources and is analyzed using numerous tools including porter’s five forces analysis, market attractiveness analysis and value chain analysis. These tools are employed to gain insights of the potential value of the market facilitating the business strategists with the latest growth opportunities. Additionally, these tools also provide a detailed analysis of each application/product segment in the global market of board games.
 
Market Segmentation
 
The broad board games market has been sub-grouped into product type, theme type and distribution channel. The report studies these subsets with respect to the geographical segmentation. The strategists can gain a detailed insight and devise appropriate strategies to target specific market. This detail will lead to a focused approach leading to identification of better opportunities.
 
By Product Type

  • Tabletop Games
  • Card & Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games
 
By Theme Type
  • Strategy & War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others
 
By Distribution Channel
  • Retail
  • Specialty Store
  • Mass Market Players
  • Other Stores
  • Online
 
Regional Analysis
 
Furthermore, the report comprises of the geographical segmentation which mainly focuses on current and forecast demand for board games in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The report further focuses on demand for individual application segments in all the regions.
 
Europe Board Games Market By Revenue (USD MN)
 
Europe Board Games Market By Revenue
 
The report also covers detailed competitive landscape including company profiles of key players operating in the global market. The key players in the board games market include Asmode Editions, Buffalo Games, CMON, Games Workshop, IELLO Games, Mattel, The Grey Fox Games, The Haywire, The Walt Disney Co and WizKids among others. An in-depth view of the competitive outlook includes future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other developments with information in terms of H.Q.
 
 
METHODOLOGY:
 
A combination of primary and secondary research has been used to determine the market estimates and forecasts. Sources used for secondary research include (but not limited to) Paid Data Sources, Company Websites, Technical Journals, Annual Reports, SEC Filings and various other industry publications. Specific details on methodology used for this report can be provided on demand.

1. INTRODUCTION

  • Introduction To Board Games
  • Report Description
    • Objectives Of The Study
    • Assumptions
  • Research Scope
  • Research Methodology
    • Data Source
 
2. EXECUTIVE SUMMARY
  • Market Highlight
  • Global Board Games Market: Snapshot
 
3. MARKET ANALYSIS
  • Drivers
  • Restraints
  • Opportunities
  • Porter’s Five Forces Analysis
  • Value Chain Analysis
 
4. BOARD GAMES MARKET ANALYSIS BY PRODUCT TYPE
  • Market In Tabletop Games
  • Market In Card & Dice Games
  • Market In Collectible Card Games
  • Market In Miniature Games
  • Market In RPG Games
 
5. BOARD GAMES MARKET ANALYSIS BY THEME TYPE
  • Market In Strategy & War Games
  • Market In Educational Games
  • Market In Fantasy Games
  • Market In Sport Games
  • Market In Others
 
6. BOARD GAMES MARKET ANALYSIS BY DISTRIBUTION CHANNEL
  • Market In Retail
  • Market In Specialty Store
  • Market In Mass Market Players
  • Market In Other Stores
  • Market In Online
 
7. BOARD GAMES MARKET ANALYSIS BY GEOGRAPHY
  • North America (NA)
    • North America Market Estimates
    • North America Market Estimates By Country
    • United States (U.S.) Market Estimates By Segments
    • Rest Of North America Market Estimates By Segments
  • Europe (EU)
    • Europe Market Estimates
    • Europe Market Estimates By Country
    • United Kingdom (UK) Market Estimates By Segments
    • Germany Market Estimates By Segments
    • France Market Estimates By Segments
    • Rest Of Europe Market Estimates By Segments
  • Asia Pacific (APAC)
    • Asia Pacific Market Estimates
    • Asia Pacific Market Estimates By Country  
    • China Market Estimates By Segments
    • Japan Market Estimates By Segments
    • India Market Estimates By Segments
    • Rest Of Asia Pacific Market Estimates By Segments  
  • Latin America (LA)   
    • Latin America Market Estimates
    • Latin America Market Estimates By Country
    • Brazil Market Estimates By Segments
    • Rest Of Latin America Market Estimates By Segments
  • Middle East And Africa (MEA)   
    • Middle East And Africa Market Estimates
    • Middle East And Africa Market Estimates By Country
    • Middle East Market Estimates By Segments
    • Africa Market Estimates By Segments
 
8. COMPETITIVE LANDSCAPE OF THE BOARD GAMES COMPANIES
  • Market Competition
  • Partnerships/Collaborations/Agreements
  • Mergers And Acquisitions
  • New Product Launches
  • Other Developments
 
9. COMPANY PROFILES OF THE BOARD GAMES INDUSTRY (Company Overview, Financial, Major Products & Recent Development)
  • Asmode Editions
  • Buffalo Games
  • CMON
  • Games Workshop
  • IELLO Games
  • Mattel
  • Others
  • The Grey Fox Games
  • The Haywire
  • The Walt Disney Co
  • WizKids
 
* Tentative TOC
 
LIST OF TABLES
 
Table 1.  Market Highlights Of Board Games
Table 2.  Global Board Games Market By Product Type
Table 3.  Global Board Games Market By Theme Type
Table 4.  Global Board Games Market By Distribution Channel
Table 5.  Global Board Games Market By Geography
Table 6.  North America Board Games Market
Table 7.  Europe Board Games Market
Table 8.  Asia Pacific Board Games Market
Table 9.  Latin America Board Games Market
Table 10. Middle East And Africa Board Games Market 
Table 11. Partnership/Collaboration/Agreements
Table 12. Mergers And Acquisitions
Table 13. New Product Development
Table 14. Other Developments
  
LIST OF FIGURES
 
Fig. 1.     Market Segmentation Of Board Games Market 
Fig. 2.     Top-Down Approach   
Fig. 3.     Bottom-Up Approach   
Fig. 4.     Market Highlights Of Board Games
Fig. 5.     Porter’s Five Forces Analysis
Fig. 6.     Value Chain Analysis
Fig. 9.     Global Board Games Market By Product Type
Fig. 10.   Global Board Games Market By Theme Type
Fig. 11.   Global Board Games Market By Distribution Channel
Fig. 12.   Global Board Games Market By Geography
Fig. 13.   North America Board Games Market
Fig. 14.   Europe Board Games Market
Fig. 15.   Asia Pacific Board Games Market
Fig. 16.   Latin America Board Games Market
Fig. 17.   Middle East And Africa Board Games Market
Fig. 18.   Market Share Of Board Games Companies
Fig. 19.   Recent Developments In Board Games Industry
 
 
* Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.  

Objectives of Study

  • Define and measure the global market
  • Volume or revenue forecast of the global market and its various sub-segments with respect to main geographies
  • Analyze and identify major market trends along with the factors driving or inhibiting the market growth
  • Study the company profiles of the major market players with their market share
  • Analyze competitive developments

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