As per this study the Global Board Games Market was valued USD XX BN (by revenue) in 2022 and is anticipated to reach USD XX BN by 2030 with a CAGR of XX%.
Board games refer to games played by moving small objects, pieces and counter parts on the board or tabletop. These include the games that require skills and strategy to play such as cards, dice games, chess, backgammon, etc. Especially kids, juvenile and young population, play these games for recreational and learning purpose. Such games enhances team building skills, problem-solving skills and facilitates active learning.
Market Dynamics
Rising popularity of board games owing to increasing number of games café and bars across the globe is driving the market growth. Increasing count of teenagers, juvenile and adults interested towards strategy-oriented games is again fueling the market growth. In addition to this, growing trends of kindergarten activities and implementation of such activities in various education institution across the global are likely to increase the demand of the product. However, ongoing trend of online games is expected to hamper the market demand.
This detailed market study is centered on the data obtained from multiple sources and is analyzed using numerous tools including porter's five forces analysis, market attractiveness analysis and value chain analysis. These tools are employed to gain insights of the potential value of the market facilitating the business strategists with the latest growth opportunities. Additionally, these tools also provide a detailed analysis of each application/product segment in the global market of board games.
Market Segmentation
The broad board games market has been sub-grouped into product type, theme type and distribution channel. The report studies these subsets with respect to the geographical segmentation. The strategists can gain a detailed insight and devise appropriate strategies to target specific market. This detail will lead to a focused approach leading to identification of better opportunities.
By Game Type
- Monopoly
- Scrabble
- Chess
- Others
By Age Group
- 0-2 Years
- 2-5 Years
- 5-12 Years
- Above 12 Years
By Sales Channel
- Specialty Stores
- Online Stores
- Hypermarkets & Supermarkets
- Others (Convenience Stores, Etc.)
Regional Analysis
Furthermore, the report comprises of the geographical segmentation which mainly focuses on current and forecast demand for board games in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The report further focuses on demand for individual application segments in all the regions.
Global Board Games Market Share by Region (Representative Graph)

The report also covers detailed competitive landscape including company profiles of key players operating in the global market. The key players in the board games market include Hasbro Inc., Buffalo Games LLC., Mattel Inc., WinGo, Façade Games, NSF Boardgames and Puzzles, LUDFACT GMBH, Masters Games Ltd., Kickstarter, Goliath B.V., Ravensburger AG, Grand Prix International, PAI Partners, Others. An in-depth view of the competitive outlook includes future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other developments with information in terms of H.Q.
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