As per this study the Global Board Games Market was valued USD XX BN (by revenue) in 2021 and is anticipated to reach USD XX BN by 2028 with a CAGR of XX%.
Board games refer to games played by moving small objects, pieces and counter parts on the board or tabletop. These include the games that require skills and strategy to play such as cards, dice games, chess, backgammon, etc. Especially kids, juvenile and young population, play these games for recreational and learning purpose. Such games enhances team building skills, problem-solving skills and facilitates active learning.
Rising popularity of board games owing to increasing number of games café and bars across the globe is driving the market growth. Increasing count of teenagers, juvenile and adults interested towards strategy-oriented games is again fueling the market growth. In addition to this, growing trends of kindergarten activities and implementation of such activities in various education institution across the global are likely to increase the demand of the product. However, ongoing trend of online games is expected to hamper the market demand.
This detailed market study is centered on the data obtained from multiple sources and is analyzed using numerous tools including porter’s five forces analysis, market attractiveness analysis and value chain analysis. These tools are employed to gain insights of the potential value of the market facilitating the business strategists with the latest growth opportunities. Additionally, these tools also provide a detailed analysis of each application/product segment in the global market of board games.
The broad board games market has been sub-grouped into product type, theme type and distribution channel. The report studies these subsets with respect to the geographical segmentation. The strategists can gain a detailed insight and devise appropriate strategies to target specific market. This detail will lead to a focused approach leading to identification of better opportunities.
By Product Type
By Theme Type
- Tabletop Games
- Card & Dice Games
- Collectible Card Games
- Miniature Games
- RPG Games
By Distribution Channel
- Strategy & War Games
- Educational Games
- Fantasy Games
- Sport Games
- Specialty Store
- Mass Market Players
- Other Stores
Furthermore, the report comprises of the geographical segmentation which mainly focuses on current and forecast demand for board games in North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The report further focuses on demand for individual application segments in all the regions.
Global Board Games Market Share by Region (Representative Graph)
The report also covers detailed competitive landscape including company profiles of key players operating in the global market. The key players in the board games market include Asmode Editions, Buffalo Games, CMON, Games Workshop, IELLO Games, Mattel, The Grey Fox Games, The Haywire, The Walt Disney Co and WizKids among others. An in-depth view of the competitive outlook includes future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other developments with information in terms of H.Q.
A combination of primary and secondary research has been used to determine the market estimates and forecasts. Sources used for secondary research include (but not limited to) Paid Data Sources, Company Websites, Technical Journals, Annual Reports, SEC Filings and various other industry publications. Specific details on methodology used for this report can be provided on demand.