The global demand for Anime Market is presumed to reach the market size of nearly USD 67.26 BN by 2030 from USD 29.61 BN in 2022 with a CAGR of 10.8% under the study period 2023 - 2030.
Anime is the name given to computer animations based in Japan. Most anime are based on hand-drawn Japanese comics or Manga. The word anime comes from the English word animation. Anime encompasses all animated works from Japan. Anime is not made by keeping one audience in mind. Instead, they reach out to everyone. Yet some anime might be best suited for mature audiences as they contain adult themes that a young audience might not understand. Most anime stretch into episodic series, which can go on for hundreds of episodes.
Market Dynamics
A growing library, availability in multiple languages, multiple genres, various animation styles, and ease of access are factors leading to the anime market growth. In addition, people can watch anime on popular streaming websites, causing a further increase in its demand. A significant drawback faced by anime is piracy, which may impact the growth curve to some extent.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of anime. The growth and trends of anime industry provide a holistic approach to this study.
Market Segmentation
This section of the anime market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Anime Type
- T.V.
- Movie
- Video
- Internet Distribution
- Merchandising
- Music
- Pachinko
- Live Entertainment
By Genre
- Action & Adventure
- Sci-Fi & Fantasy
- Romance & Drama
- Sports
- Others
Regional Analysis
This section covers the regional outlook, which accentuates current and future demand for the Anime market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
Global Anime Market Share by Region (Representative Graph)
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the anime market include Bones Inc., Kyoto Animation Co. Ltd., Madhouse Inc., Manglobe Inc., P.A.WORKS Co.Ltd., Pierrot Co. Ltd., Production I.G, Studio Ghibli, Inc., Sunrise Inc., TOEI Animation Co. Ltd. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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