The report by Value Market Research on the Global Game Engines Market was valued at USD 2150 million in 2019 and is forecast to reach USD 6000 million by 2027, with a growth rate of 13.5% CAGR through the forecasted period of 2020 to 2027. Game Engine is a software development architecture designed to construct video games. The highly invasive gaming industry is the key motivator for the mushrooming of game engines. The hassle-free or ease of operation of the game architecture will boost this market's growth among game developers. Better infrastructure, like improved broadband and Wi-Fi connection, improved computing power at lower costs, and advanced graphics, are a few factors that will boost the growth of this market. The rapid increase in mobile and PC gaming among customers of all age groups will further propel this market's growth. The high costs involved in the research & development of the framework and rapid adoption of newer technologies like VR and AR among gaming enthusiasts will hamper this market's growth.
A game engine is a software framework composed of game designers' many components to code and plan out a game quickly and easily without building one from the base. Game engines provide a suite of reusable software components and visual development tools. Game engines usually provide platform compatibility. The same game can be run on diverse platforms, personal computers, and game consoles with minimal adjustments made to the source code. Customized game engines with extensibility meeting the wide variety of uses are available. These game engines come at varying prices and can be obtained in subscriptions or as a licensed framework.
The report “Global Game Engines Market Report By Product Type (3D Game Engines, 2.5D Game Engines, 2D Game Engines), By End User (PC Games, Mobile Games, TV Games, Others) And By Regions - Industry Trends, Size, Share, Growth, Estimation And Forecast, 2020-2027" covers the market introduction, key market statistics followed by in-depth regional revenue/or volume analysis. The report analyses the trends of the past years along with deeply studying the geo-political trends, thus authenticating the findings of the research and making it more reliable.
On the basis of product type the market is segmented into 3D Game Engines, 2.5D Game Engines, 2D Game Engines. By end user the game engines market is categorised as PC Games, Mobile Games, TV Games, Others. North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa are the regions covered in the report. This geographical section of the report highlights the share of the revenue/volume spread globally.
The Report Segments Global Game Engines Market -
By Product Type
- 3D Game Engines
- 2.5D Game Engines
- 2D Game Engines
By End User
- PC Games
- Mobile Games
- TV Games
- Others
By Region
- North America
- Europe
- Asia-Pacific
- Latin America
- Middle East & Africa
Players Profiled In the Report:
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp.
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