Global Board Games Market To Cross USD 16.3 BN By 2025
According to the new report by Value Market Research, the Global Board Games Market was valued USD 4.6 BN (by revenue) in 2018 and is projected to reach USD 16.3 BN by 2025 with a CAGR of 20% from 2019 - 2025. The report commences with introduction, market dynamic, segmentation, regional analysis, and competitive panel. A board game can be categorized under those games which include moving small objects around on a board such as chess and monopoly. The board game contains a certain set of rules and the main purpose is to defeat the opponent. Many board games also include dice and cards that contain information which affects the outcome of the game. The good part of the board games is that they are social as they require multiple numbers of players to interact meaningfully with each other. Moreover, it also enhances early learning skills.
The growth of this market can be accredited to the rising number of games cafe and bars across the globe. Also, penetration of a wide variety of board games and vendors are seeking crowd funding for developing their games will further support the market growth. Moreover, the rising popularity of strategy-oriented games among millennials and teenagers is also anticipated to propel market demand. Besides, rising adoption of product which is designed to enhance the problem-solving attitude and critical thinking ability is also projected to augment the market growth.
The report "Global Board Games Market Report By Product Type (Tabletop Games, Card & Dice Games, Collectible Card Games, Miniature Games And RPG Games), Theme Type (Strategy & War Games, Educational Games, Fantasy Games, Sport Games And Others), Distribution Channel (Retail, Specialty Store, Mass Market Players, Other Stores And Online) And By Regions - Industry Trends, Size, Share, Growth, Estimation And Forecast, 2018-2025" contains all the valuable information associated with the industry.
Market segmentation comprises of product type, theme type, distribution channel, and region. Product type covers tabletop games, card & dice games, collectible card games, miniature games, and RPG games. Tabletop games are gaining traction in the market owing to the growing popularity of strategy-based games. Theme type encompasses strategy & war games, educational games, fantasy games, sports games, and others. Strategy & war games held the leading position as these games enhance the decision making ability of the individuals and are more popular among young adults. Distribution channel includes retail, specialty store, mass market players, other stores, and online. Retails are dominating the segment owing to the rising number of retail and specialty stores across the globe. Also, the segments are expected to gain growth on the account of benefits associated with retails stores such as excellent customer service and information about the new products in the market. Regional segmentation includes North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America is dominating the overall market owing to the presence of a large number of games cafes and bar in the region. Each year the leading vendors come up with a variety of games, which is also propelling the regional market demand.
The Report Segments Global Board Games Market -
By Product Type
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Tabletop Games
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Card & Dice Games
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Collectible Card Games
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Miniature Games
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RPG Games
By Theme Type
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Strategy & War Games
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Educational Games
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Fantasy Games
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Sport Games
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Others
By Distribution Channel
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Retail
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Specialty Store
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Mass Market Players
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Other Stores
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Online
Players Profiled In The Report:
Asmode Editions, Buffalo Games, CMON, Games Workshop, IELLO Games, Mattel, The Grey Fox Games, The Haywire, The Walt Disney Co and WizKids among others.
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